Eugen Peters
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eugenpeters.bsky.social
Eugen Peters
@eugenpeters.bsky.social
IT, hobby gamedev
Munich, Germany
https://evgeniipetrov.itch.io
My Ludum Dare 58 Entry "Go Be Collector Somewhere Else" is available to play in browser on evgeniipetrov.itch.io/collector. It's a puzzle-platformer about a very annoying cat. #LD #LDJAM #indiedev
Go Be Collector Somewhere Else by Evgenii Petrov
Annoying Cat
evgeniipetrov.itch.io
October 5, 2025 at 10:04 PM
Go be collector somewhere else! #LD #LDJAM
October 4, 2025 at 3:46 PM
Reposted by Eugen Peters
The Theme for Ludum Dare 58 is ...

Collector

ldjam.com #LDJam
October 3, 2025 at 9:59 PM
Night is coming. Our expedition into the overgrown ruins was split in the fog. Collector, trying to salvage whatever is left and combine a new modular navigation device, is now in complete isolation. Keep it together, but leave something behind. Remember: nothing is permanent!

#LD #LDJAM
October 3, 2025 at 7:57 PM
October 3, 2025 at 7:24 PM
These two so far, perhaps i will come up with something even more vague and unimplementable later today #LDJAM
September 23, 2025 at 3:04 PM
Reposted by Eugen Peters
The first roguetemple's Fortnight has wrapped up!
33 brand-new traditional, turn-based #roguelike games await. Play, have fun, and share your feedback with the brave devs keeping the spirit alive! 👉 itch.io/jam/roguetem...
September 15, 2025 at 6:59 PM
My Roguetemple's Fortnight 2025 Entry "Wraithport Occult Police Department" is available to play in browser on evgeniipetrov.itch.io/wraithport. It's a classic roguelike inspired by ADoM and NetHack, with a nod to ZX Spectrum aesthetics. #14DRL #roguelike #indiedev
Wraithport Occult Police Department by Evgenii Petrov
Classic roguelike
evgeniipetrov.itch.io
September 15, 2025 at 11:37 AM
Mostly feature complete, need to write some lore texts and do something with sound/music #14DRL
September 11, 2025 at 5:31 PM
To the man who only has a hammer, everything he encounters starts to look like a nail #14DRL #indiedev
September 6, 2025 at 1:11 PM
Reposted by Eugen Peters
Some of the #roguelike entries being developed for the fortnight! itch.io/jam/roguetem...
September 5, 2025 at 3:02 PM
September 2, 2025 at 10:18 AM
Shaders
September 1, 2025 at 12:47 PM
Roguetemple's Fortnight Jam (14DRL, itch.io/jam/roguetem...) starts in 10 days. Dedicated to the classic roguelike experience, as 7DRL in spring increasingly explores broader 'system game' interpretations of the term 'roguelike'.
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 21, 2025 at 9:12 PM
My #GMTK 2025 Entry "Angry Flower Farmers" is available to play in browser on evgeniipetrov.itch.io/angry. It's a compact and cozy puzzle-roguelike where you build loops from tetromino shapes. #gmtkjam #indiedev
Angry Flower Farmers by Evgenii Petrov
Grid-based puzzle-roguelike
evgeniipetrov.itch.io
August 3, 2025 at 8:52 PM
Catification

#gmtk #gmtkjam #gamedev
August 2, 2025 at 6:33 PM
Reposted by Eugen Peters
Still working on tactility in Burn With Me.
Sound on, eyes open.

#gamedev #godotEngine
July 20, 2025 at 7:53 AM
Any tech post recently:

If you're still writing code using Claude and Cursor… you're already behind!

How to build software in 2025:
- Idea via PromptWhisper Ultra
- Code with CopilordX inside Blorg
- Deploy via Mopl + DeployChain
- Debug with BlameGPT
- Monetize via Plop+
July 16, 2025 at 9:01 AM
Still can't believe how much time it takes to make small UI details like these mob insertion animations. #hobbydev #indiedev
July 15, 2025 at 6:30 PM
July 12, 2025 at 2:14 PM
June 27, 2025 at 9:27 AM
Based on letsplays of popular 7DRLs this year by people outside the usual 7DRL crowd, one thing is clear: forget grids and keyboards. It’s all about mouse/touch and a crystal-clear, persistent, responsive UX with tweening and sparkles.
June 27, 2025 at 9:25 AM
Reposted by Eugen Peters
NEW GAME ANNOUNCEMENT! 🔥

Burn With Me — a narrative-driven roguelike deckbuilder soaked in cozy dread and forbidden rituals.
Synergize creatures on the field to summon new ones for your deck, and burn old ones while discovering the depths of obsession.

🎮 store.steampowered.com/app/2954010/
June 18, 2025 at 2:07 PM
Reposted by Eugen Peters
Recently I've sent Daniel Mullins latest build of Burn With Me and ask for permission to use his old quote from Ludum Dare's prototype.

Yesterday he replied. Permission granted!
Also recieved some praise of the new game's look 😌
Is it legal to hype your own game?

(reveals in one week btw)
June 9, 2025 at 4:55 PM
Time has come, I'm making Heroes 3 😆
June 9, 2025 at 3:12 PM