Eugen Peters
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eugenpeters.bsky.social
Eugen Peters
@eugenpeters.bsky.social
IT, hobby gamedev
Munich, Germany
https://evgeniipetrov.itch.io
Go be collector somewhere else! #LD #LDJAM
October 4, 2025 at 3:46 PM
October 3, 2025 at 7:24 PM
These two so far, perhaps i will come up with something even more vague and unimplementable later today #LDJAM
September 23, 2025 at 3:04 PM
Mostly feature complete, need to write some lore texts and do something with sound/music #14DRL
September 11, 2025 at 5:31 PM
To the man who only has a hammer, everything he encounters starts to look like a nail #14DRL #indiedev
September 6, 2025 at 1:11 PM
September 2, 2025 at 10:18 AM
Shaders
September 1, 2025 at 12:47 PM
Catification

#gmtk #gmtkjam #gamedev
August 2, 2025 at 6:33 PM
Still can't believe how much time it takes to make small UI details like these mob insertion animations. #hobbydev #indiedev
July 15, 2025 at 6:30 PM
July 12, 2025 at 2:14 PM
July 8, 2025 at 4:04 PM
Back to square one
July 1, 2025 at 4:30 PM
June 30, 2025 at 8:23 PM
June 27, 2025 at 6:49 PM
We have Stellaris at home
June 27, 2025 at 5:22 PM
June 27, 2025 at 9:27 AM
Tweening and sparkles are a deep rabbit hole, but replacing the grid? For my King’s Bounty autobattler needs, a simple Relative Neighborhood Graph did the trick.
June 27, 2025 at 9:27 AM
Time has come, I'm making Heroes 3 😆
June 9, 2025 at 3:12 PM
Anyway
April 29, 2025 at 9:42 PM
Amusing how a simple oval shadow under each tile completely changes the perception of the scene 🤔
April 22, 2025 at 8:44 PM
April 20, 2025 at 5:12 PM
UI things #indiegamedev
April 20, 2025 at 5:09 PM
Trying something
April 15, 2025 at 5:09 PM
Game devs!
Share your game engine and 3 screenshots of your game! 👾

#indiedev #gamedev
March 31, 2025 at 9:49 AM
We just had a dedicated jam for that, come on! #LDJAM
March 27, 2025 at 11:24 AM