NGL a lot of 2000s 2.5D games are kinda dull af like maybe Mega Man X8, Castlevania The Dracula X Chronicles, and Contra Shattered Soldier are really good but visually they're so BORINNNGGG why is it so brown and muted booooooo
The battles in UTDR being on a grid with a dark background gives me big Phantasy Star II vibes but this is the one time I know for a fact the similarity is purely a coincidence because Toby said he never played those games lol
Accessibility is good but so is artistic freedom and wanting all friction in a game removed for a "more comfortable experience" is kinda goofy. Obviously this doesn't apply to every game it's a case by case basis though.
I have a similar feeling on saving. Many people say a game needs a save everywhere option for accessibility & that it "doesn't add actual difficulty just frustration" but having dedicated locations to save in say an RPG or Survival Horror game adds tension & serves as a bookmark
A lot of people hate lives & having to restart a level & shit like Celeste is about micro-challenges so each screen being a checkpoint makes sense, but something like Mario the entire level is one challenge & it'd be worse if you could just restart from 2 seconds before you died
A lot of people nowadays hate SNES-PS1 era Squaresoft Active Time Battle shit & I kinda understand but at the same time you can just change to Wait Mode so enemies don't attack when you're choosing what to do in the menus so there doesn't seem a point in complaining lol
Going back to the Nazi comparison it's like how a lot of people online have done the "OMG you're literally Hitler" and "Hitler drank water" type shit and that's kind of led to actual allegations of Nazism often not getting taken as seriously as they should be
"I am an artist from Israel" "This anime is spiritually Israeli" after the Allies learned of the Holocaust in World War II were civilians going home from the theater and saying "The Ghost of Frankenstein is a spiritually Nazi German movie" just because they didn't like it