@flaghippogames.bsky.social
More work on procedural generation and Newspaper events for my railway game!
#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine
flaghippo.uk/2025/10/25/d...
#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine
flaghippo.uk/2025/10/25/d...
October 25, 2025 at 7:02 PM
More work on procedural generation and Newspaper events for my railway game!
#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine
flaghippo.uk/2025/10/25/d...
#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine
flaghippo.uk/2025/10/25/d...
September 27, 2025 at 2:22 PM
Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim
flaghippo.uk/2025/09/26/d...
#indiegames #IndieGameDev #RailSim
flaghippo.uk/2025/09/26/d...
September 26, 2025 at 4:26 PM
Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim
flaghippo.uk/2025/09/26/d...
#indiegames #IndieGameDev #RailSim
flaghippo.uk/2025/09/26/d...
Autumn market morning — little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev
flaghippo.uk/2025/08/30/d...
#screenshotsaturday #indiegames #indiedev
flaghippo.uk/2025/08/30/d...
August 30, 2025 at 7:59 PM
Autumn market morning — little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev
flaghippo.uk/2025/08/30/d...
#screenshotsaturday #indiegames #indiedev
flaghippo.uk/2025/08/30/d...
DevLog 8 - New PCG approach + Visuals
Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
DevLog 8 – New PCG approach + Visuals
Changing my street layout, and starting to give my game some visual character.
flaghippo.uk
July 25, 2025 at 2:59 PM
DevLog 8 - New PCG approach + Visuals
Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
New devlog on my railway game!
#indiedev #indiegame #gamedev #unreal #trains
flaghippo.uk/2025/07/05/d...
#indiedev #indiegame #gamedev #unreal #trains
flaghippo.uk/2025/07/05/d...
July 5, 2025 at 10:20 AM
New devlog on my railway game!
#indiedev #indiegame #gamedev #unreal #trains
flaghippo.uk/2025/07/05/d...
#indiedev #indiegame #gamedev #unreal #trains
flaghippo.uk/2025/07/05/d...
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 6- Understanding Unreal PCG – Creating a Town
Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad - once I got my head around the Path x Path Crossings node. I fed Main Road points in, along with the generated streets, and this node identifies ones that cross.
flaghippo.uk
June 18, 2025 at 5:29 PM
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 5- more adventures in PCG(Ex)
flaghippo.uk/2025/06/07/d...
#unreal #ue5 #indiedev #indiegame #pcg
flaghippo.uk/2025/06/07/d...
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 5- Understand Unreal Engine PCG: Creating Dynamic Roads
Think I’m starting to get my head round some of the PCG (and PCGEx) stuff, however it’s fair to say while I’m getting a handle on the concepts, there is still something of a gap b…
flaghippo.uk
June 7, 2025 at 8:49 AM
Devlog 5- more adventures in PCG(Ex)
flaghippo.uk/2025/06/07/d...
#unreal #ue5 #indiedev #indiegame #pcg
flaghippo.uk/2025/06/07/d...
#unreal #ue5 #indiedev #indiegame #pcg
May 9, 2025 at 7:07 PM
"The Killingworth" - one of Stephenson’s early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame
#indiedev #trains #indiegame
May 3, 2025 at 4:11 PM
"The Killingworth" - one of Stephenson’s early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame
#indiedev #trains #indiegame