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flaghippogames.bsky.social
@flaghippogames.bsky.social
More work on procedural generation and Newspaper events for my railway game!

#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine

flaghippo.uk/2025/10/25/d...
October 25, 2025 at 7:02 PM
The view from the cab, summer 1830. 🚂 #screenshotsaturday #indiegame #indiedev
September 27, 2025 at 2:22 PM
Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim

flaghippo.uk/2025/09/26/d...
September 26, 2025 at 4:26 PM
Autumn market morning — little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev

flaghippo.uk/2025/08/30/d...
August 30, 2025 at 7:59 PM
DevLog 8 - New PCG approach + Visuals

Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
DevLog 8 – New PCG approach + Visuals
Changing my street layout, and starting to give my game some visual character.
flaghippo.uk
July 25, 2025 at 2:59 PM
July 5, 2025 at 10:20 AM
Devlog 4, with more baby steps in procedural generation.

flaghippo.uk/2025/05/18/d...

#indiedev #ue5 #pcg #pcgex #gamedev
May 18, 2025 at 11:11 AM
Devlog 3 - Unreal Adventures in PCG
flaghippo.uk/2025/05/09/d...

#indiedev #unreal #pcg
May 9, 2025 at 7:07 PM
"The Killingworth" - one of Stephenson’s early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame
May 3, 2025 at 4:11 PM