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fledered.bsky.social
Fledered
@fledered.bsky.social
440 followers 120 following 150 posts
🇫🇷 I'm french but I'm mostly autistic. Make comics, games, animations and other stuffs. (he/him)
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Comme j'ai fini mon boucle, nouveau strip ! On y parle d’accent écossais mais pas vraiment, de style vestimentaire et surtout de comment fonctionne (mal) un cerveau en délire paranoïaque. Car oui, je collectionne les tares. Have fun ! 💙
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Give folks their flowers

No, I mean right now. Go tell someone you loved their work right now. They're on social media just say it, it has never been easier

"They know how much people love--" no they don't go say it right now to a composer or artist or game dev or writer or anyone AAAAAAAHHHHHHHHH
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just outright smacking the sign
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I think I haven't posted Joy on her own here yet.
This is Joy~
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You'll of course need to store the objects you fade in a list to "unfade" them once they're no longer obfuscating the view.

You'll also need a collider on every fadable objects
On the camera, use a Physics.LinecastAll that goes from the camera to the character's center to check if there are obstacles between. Make sure to use a LayerMask that includes the fadable objects but exclude the player.

On all the hits, use TryGetComponent<FadeFrontPlayer> and call the function
Put a "FadeFrontPlayer" script on each object that need to fade. In that script, add a function to toggle on/off fade and in the update method, slowly lower or increase the alpha of the color of the material of the renderer (the material must use the Transparent setting instead of Opaque).
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Basil, the ceramic gardener 🪴
I want to inject your art into my bloodstream
Le QRT avec un message vide c'est vraiment peak humor
It's the first video I see from their channel, discovered it through a repost. Sorry 😅
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Titanic: You Jump, I Jump! 🛳️
Baby Ducks: You Jump, I'll Watch First! 🦆