• Architectural background
• Chasing low poly vibes
• Developing DEEP STATE 👽 👉 https://linktr.ee/FrogmanDev
Also you can shoot-out vertex lights now 🎯
#indiegame #unity
Also you can shoot-out vertex lights now 🎯
#indiegame #unity
250x150px & truecolour (though it looks nearly identical with a 256 colour palette as the HL1 engine would use)
250x150px & truecolour (though it looks nearly identical with a 256 colour palette as the HL1 engine would use)
(Huge thanks to everyone who's applied so far, will be reaching out for interviews soon 🙏)
(Huge thanks to everyone who's applied so far, will be reaching out for interviews soon 🙏)
We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing.
[ datasparrow.itch.io/sulay-rally-... ]
We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing.
[ datasparrow.itch.io/sulay-rally-... ]
I have a very active devlog on there, and we’ve built a community of lowpoly artists and devs trading tips, WIPs, and resources. If you’re into old-school 3D or want more frequent updates it's worth checking out.
Link below 👇
I have a very active devlog on there, and we’ve built a community of lowpoly artists and devs trading tips, WIPs, and resources. If you’re into old-school 3D or want more frequent updates it's worth checking out.
Link below 👇