💜 disaster lesbian besties w/ @lavender.pet 💜
Been doing game art since 2004 if you're into that sorta thing.
- millenia3d.net -
200x200px texture, #quake 1 palette, 206 triangles/229 vertices
200x200px texture, #quake 1 palette, 206 triangles/229 vertices
200x200px texture, #quake 1 palette, 206 triangles/229 vertices
200x200px texture, #quake 1 palette, 206 triangles/229 vertices
substance painter w/ pixel8r
substance painter w/ pixel8r
arcade.frag-net.com/games/libreq...
arcade.frag-net.com/games/libreq...
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
The original is by @jankaluza.bsky.social, and I've changed it to add a fixed radius and set it up as a Material Function on my end
Should work in any version of Unreal 4/5
A short article about it on my site: 30fps.net/pages/doom-o...
A short article about it on my site: 30fps.net/pages/doom-o...