Giginss
giginss.com
Giginss
@giginss.com
Programmer, Gamer, and rarely a Youtube creator.
I enjoy modding games and hope to make my own game one day.

he/him.
Happy new year, all!

Can't promise I'll post any more frequently than I currently do, but I still exist and I'm still working on projects I love.
January 1, 2026 at 10:14 PM
It's the flower quest all over again, but you have a bit of leniency. You can take 1 hit, maybe 2 if you rush most of the way.
September 10, 2025 at 8:02 PM
Reposted by Giginss
This is why I will never, ever, take a penny for posting. The incentive structure is absolutely wild. 12-15 hours a day to make cash as a paid Twitter influencer?

No thank you. I’ll be posting 12-15 hours a day for the RIGHT reasons (my brain is broken from all the Internet).
Turd is a victim again.
April 23, 2025 at 8:18 PM
His brain is becoming soup, an unfortunate side effect of holding onto this much bigotry.
April 21, 2025 at 1:07 AM
Don't give me hope like that
March 26, 2025 at 4:23 PM
Privatizing public services? I remember privatizing the train system worked out so well for the UK.
March 5, 2025 at 11:08 PM
let mut indexOne: usize = 0;
while indexOne < listOne.len()

Was iterating between two lists and needed to compare numbers at the same index.
I'm sure there's ways to do it better, but I'm new to the language.
December 24, 2024 at 6:23 PM
Never mind, I've determined Rust to be the worst language ever.

I can't believe there's no ++ operator :(
December 24, 2024 at 6:09 AM
Appreciate the words of encouragement! I don't really have a 'big project' in mind for Rust, but I'll continue with advent of code and see what I think of it after that.
December 24, 2024 at 5:19 AM
Overall, day one of Advent took me about ~30 minutes just using cargo through the command line and VS Code. Seems pretty straightforward so far, though I haven't delved into file reading/writing and other more advanced things.
It gets my thumbs up so far.
December 24, 2024 at 3:35 AM
-Docs and cargo check are actually really good at figuring out what I did wrong.
-Somewhat Javascript-like way of declaring types, I prefer a more explicit [variable type] [name] = [start value] rather than let x = 0;, but that's just my preference
December 24, 2024 at 3:32 AM
Alright, initial thoughts on Rust:
-Type system is a bit fiddly, it's a bit difficult to tell if I have to unwrap something, or change the variable type to something else (iterating through a vector with an index can't be done with an integer, has to be done with usize variable)
December 24, 2024 at 3:30 AM
I know it's pretty late in the year, but I'm going to give Rust a try with Advent of Code.

I've heard good things about Rust and it's never too late to try out a new language.
December 24, 2024 at 2:37 AM
Of course, the modern way we do this (/setblock, /fill in a command block) are much better and allow you do change blocks much easier, but it always warms my heart to see someone create a bizarre and hacky solution that somehow works in a game engine that was never designed for it.
December 6, 2024 at 5:19 AM
Recently saw www.youtube.com/watch?v=FpGS... and was reminded of the time I was a teenager and saw Sethbling's first contraption that used spawners with Time:0 and I thought it was the coolest thing ever.

Limitations breed creativity if given enough time to experiment.
Minecraft's Forgotten Mechanics
YouTube video by Legitimoose
www.youtube.com
December 6, 2024 at 5:17 AM
Github perhaps needs to update its Actions tab, I've got a private repo I want to set up a simple runner for, and nowhere on the actions page (or the Actions section in Settings) does it mention you have a limited number of minutes per month.
It's 2000, which you shouldn't really hit, but still.
December 3, 2024 at 4:32 AM
Me: Why is this file that I know I am writing to showing up blank?
Stackoverflow: Have you called file.flush();?
Me: Oh.

There's gotta be an alternate of the "two hard things in programming, cache invalidation, naming things, and off-by-ones", but for threading, file operations, and a third thing.
November 30, 2024 at 3:37 AM
Hello, world.
November 28, 2024 at 1:04 AM