I enjoy modding games and hope to make my own game one day.
he/him.
Can't promise I'll post any more frequently than I currently do, but I still exist and I'm still working on projects I love.
Can't promise I'll post any more frequently than I currently do, but I still exist and I'm still working on projects I love.
No thank you. I’ll be posting 12-15 hours a day for the RIGHT reasons (my brain is broken from all the Internet).
No thank you. I’ll be posting 12-15 hours a day for the RIGHT reasons (my brain is broken from all the Internet).
I can't believe there's no ++ operator :(
I can't believe there's no ++ operator :(
-Type system is a bit fiddly, it's a bit difficult to tell if I have to unwrap something, or change the variable type to something else (iterating through a vector with an index can't be done with an integer, has to be done with usize variable)
-Type system is a bit fiddly, it's a bit difficult to tell if I have to unwrap something, or change the variable type to something else (iterating through a vector with an index can't be done with an integer, has to be done with usize variable)
I've heard good things about Rust and it's never too late to try out a new language.
I've heard good things about Rust and it's never too late to try out a new language.
Limitations breed creativity if given enough time to experiment.
Limitations breed creativity if given enough time to experiment.
It's 2000, which you shouldn't really hit, but still.
It's 2000, which you shouldn't really hit, but still.
Stackoverflow: Have you called file.flush();?
Me: Oh.
There's gotta be an alternate of the "two hard things in programming, cache invalidation, naming things, and off-by-ones", but for threading, file operations, and a third thing.
Stackoverflow: Have you called file.flush();?
Me: Oh.
There's gotta be an alternate of the "two hard things in programming, cache invalidation, naming things, and off-by-ones", but for threading, file operations, and a third thing.