Guido Ignacio Fazzito
@guidofazzito.bsky.social
170 followers 320 following 300 posts
Let's chill. For more formal stuff, there's Linkedin. (Technical Music Designer | Audio Programmer | Composer)
Posts Media Videos Starter Packs
guidofazzito.bsky.social
🔵Countdown Timer (RTPC)
• Controls Piano Volume and Flanger parameters (Wet/Rate)
• Starts acoustic → gradually becomes fully synthesized

🔴Losing State
• Transitions into a noisy, highly contrasting texture
guidofazzito.bsky.social
🔵Instrumentation by Time of Day
• Morning → Strings + Organ (Acoustic)
• Afternoon → Pads with gentle noise (Balanced)
• Night → Synths + Effects (Synthetic)

🔵Planet-based Harmony (Minor 3rd Steps)
• Planet A → Bm
• Planet B → Dm
• Planet C → Fm
• Planet D → G#m
guidofazzito.bsky.social
🔵Biome-based Registers
• Sea → Low register
• Land → Mid register
• Sky → High register

🔵Player Height (RTPC Controlled)
• Lowpass filtering underwater
• Highpass filtering in the clouds
guidofazzito.bsky.social
#GameAudio, here's an update on the #MusicDesign system for my thesis using @audiokinetic.bsky.social #Wwise!
The description of how the system works is in the comments 👌🏽
Wwise - Music Design Update
YouTube video by Guido Fazzito
youtu.be
guidofazzito.bsky.social
Oh boy, spectacular heavy performance 😎
@the-finals.bsky.social
#ReachTheFinals #BestFPSOutThere
guidofazzito.bsky.social
I'm phenomenal in
@the-finals.bsky.social
😎
Only possible thanks the great teammate
@georgiosaudio.bsky.social

#ReachTheFinals #BestFPSOutThere
guidofazzito.bsky.social
#GameAudio Faust2wwise compiler is ready for creating custom plugins in @audiokinetic.bsky.social #Wwise with Faust 🔥
github.com/grame-cncm/f...

#GameDev soon I'll be creating tutorials for setting up and start doing #PluginDevelopment with crazy #AudioProgramming ideas
faust/architecture/wwise at master-dev · grame-cncm/faust
Functional programming language for signal processing and sound synthesis - grame-cncm/faust
github.com
guidofazzito.bsky.social
oooh interesting! Thanks for sharing 🙏🏽
guidofazzito.bsky.social
Hey, amazing effects! 👏🏽👏🏽👏🏽
Were they made with PureData or just going full C++?
guidofazzito.bsky.social
S8 Here we go 😎
#TheFinals #BestGameOutThere
Reposted by Guido Ignacio Fazzito
godotengine.org
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...
Release candidate: Godot 4.5 RC 1 – Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
godotengine.org
guidofazzito.bsky.social
Amazing!! Exactly was I was looking for
Thanks a lot for the assistance 🙏🏽🙏🏽🙏🏽
guidofazzito.bsky.social
Oh girl, ReaSamplOmatic is great despite it's UI.
Another great sampler (and free!) is Sitala 👌🏽
decomposer.de/sitala/
Sitala - Drum Sampler Plugin
decomposer.de
guidofazzito.bsky.social
ajjaja lpm no sabía que era de elles 😆
guidofazzito.bsky.social
@audiokinetic.bsky.social Why is the SDK completely changed
in Wwise 2024?
Is there any info about the changes between each version's classes and their locations?
guidofazzito.bsky.social
Welcome to programming! 😆