...ok
working so slowly on my own old school MMO
star trek linux C++ nba dwarf fortress piano
am dada archaeology degree
fuck: maga, AI
Did that... then brain > mush. But there is still a heartbeat to my solo MMO project.
Did that... then brain > mush. But there is still a heartbeat to my solo MMO project.
how tf has my 1 year old been around for three years
how tf has my 1 year old been around for three years
dumbest_shit_ive_ever_read.txt
dumbest_shit_ive_ever_heard.wav
last updated: today
dumbest_shit_ive_ever_read.txt
dumbest_shit_ive_ever_heard.wav
last updated: today
I might end up writing my own simple database for objects.
I am so close to the breakthrough moment of "net sync works," (and is somewhat efficient).
I just need one session. Secure, uninterrupted sessions are so rare.
I might end up writing my own simple database for objects.
I am so close to the breakthrough moment of "net sync works," (and is somewhat efficient).
I just need one session. Secure, uninterrupted sessions are so rare.
wrapping 270 days of stay at home dad, tomorrow.
then 2 weeks of lesser responsibility... then 90 more days... *then* I'll have a 2 year-old...
wrapping 270 days of stay at home dad, tomorrow.
then 2 weeks of lesser responsibility... then 90 more days... *then* I'll have a 2 year-old...
I started connecting the sqlite database to things, I started work on a clientside login screen.
The client will soon be asking the server to show the location of every thing nearby, except "me."
Testing this alone gets tricky. Not a net wiz, have 3 machines/IPs.
I started connecting the sqlite database to things, I started work on a clientside login screen.
The client will soon be asking the server to show the location of every thing nearby, except "me."
Testing this alone gets tricky. Not a net wiz, have 3 machines/IPs.
I was lucky to have gotten to work with an open source MMO Engine for almost a decade, studying, upgrading, and administering it live. 250k lines of code.
This is how I know what I am doing now, in creating my own.
I'm not bound by the constraints of emulation or IP, anymore.
I was lucky to have gotten to work with an open source MMO Engine for almost a decade, studying, upgrading, and administering it live. 250k lines of code.
This is how I know what I am doing now, in creating my own.
I'm not bound by the constraints of emulation or IP, anymore.
I've got 600 lines of C++ powering my MMO server/engine.
In theory, it can now handle whatever number of players would cause my physical system to crash, I guess.
Each connected player now has a unique identifier and a few stats.
I don't know how feasible this is, but I would like to ->
I've got 600 lines of C++ powering my MMO server/engine.
In theory, it can now handle whatever number of players would cause my physical system to crash, I guess.
Each connected player now has a unique identifier and a few stats.
I don't know how feasible this is, but I would like to ->
hamnesiac.com still hosts my single player test, but I will have to launch a new one to do the MMO.
Good news is that I was further along on my server code than I remembered, I had already integrated a database, and it was working.
hamnesiac.com still hosts my single player test, but I will have to launch a new one to do the MMO.
Good news is that I was further along on my server code than I remembered, I had already integrated a database, and it was working.
But I am also still so scarred from my previous gamedev experience, death threats from trump supporters, etc...
But I am also still so scarred from my previous gamedev experience, death threats from trump supporters, etc...
Somehow I had never tried reclaiming, so I played around last night. I recovered an old fort that I lost to a bronze colossus, fun.
Still shopping maps and biomes for a fun, sustainable start for a new, long term fort, tonight.
Somehow I had never tried reclaiming, so I played around last night. I recovered an old fort that I lost to a bronze colossus, fun.
Still shopping maps and biomes for a fun, sustainable start for a new, long term fort, tonight.
starting a dangerous new fort tonight. trying terrifying biomes til I get one that doesn't kill them all within year 1.
starting a dangerous new fort tonight. trying terrifying biomes til I get one that doesn't kill them all within year 1.
In my current fort, the Chamber of Smoke, my intent is to fortify in the caverns, maybe take in some new migrants just to join the military, then lay siege upon the underworld. Safely. To become comfortable with more challenging scenarios. May try a siege fort soon too, finally.
In my current fort, the Chamber of Smoke, my intent is to fortify in the caverns, maybe take in some new migrants just to join the military, then lay siege upon the underworld. Safely. To become comfortable with more challenging scenarios. May try a siege fort soon too, finally.
The Chamber of Smoke - Current fortress. Again, using the strategy of making an efficient starting base to grow population, and now I have a King and most of the world's wealth (small, young world), so I'm focusing downward.
I don't do sieges yet, just mega beasts and such.
The Chamber of Smoke - Current fortress. Again, using the strategy of making an efficient starting base to grow population, and now I have a King and most of the world's wealth (small, young world), so I'm focusing downward.
I don't do sieges yet, just mega beasts and such.
Starvault - still had some bad habits, but I figured out how to get super rich. Got to 2 gem pillars.
The Duchess had the King consort killed, Queen died of sadness, so no Mountainhome. Sealed vault of divine treasures. Duchess is living it up.
Starvault - still had some bad habits, but I figured out how to get super rich. Got to 2 gem pillars.
The Duchess had the King consort killed, Queen died of sadness, so no Mountainhome. Sealed vault of divine treasures. Duchess is living it up.
Slingweed - I didn't know what I was doing yet, but I was starting to learn. Every citizen had a wooden house, big buildings had basements up to 3 levels. Everyone lived by where they worked. Lots of fishing. Elves *hated* me. May resume one day.
Slingweed - I didn't know what I was doing yet, but I was starting to learn. Every citizen had a wooden house, big buildings had basements up to 3 levels. Everyone lived by where they worked. Lots of fishing. Elves *hated* me. May resume one day.
Godbasements - abandoned first attempt at mega underground engineering. Made the artificial river and cavern to move into and seal off, but wave after wave of giant agitated elephants pounded the surface, and I moved to a better map.
Godbasements - abandoned first attempt at mega underground engineering. Made the artificial river and cavern to move into and seal off, but wave after wave of giant agitated elephants pounded the surface, and I moved to a better map.