David Heaney
@heaney555.bsky.social
450 followers 100 following 350 posts
https://www.uploadvr.com/writer/dheaney/
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heaney555.bsky.social
Here's 3000 words on my time with Meta Ray-Ban Display and its Meta Neural Band at Connect 2025.

We plan to buy a unit to review next month, and when I get it, I'll describe what it's like to use in daily life.
uploadvr.com
Meta Ray-Ban Display is very much a first-generation device, with notable flaws, while the Meta Neural Band works so well it feels like magic.

Read our full hands-on impressions here:
Meta Ray-Ban Display Hands-On: A Flawless Wristband For Flawed Glasses
Meta Ray-Ban Display is undeniably impressive technology, but it has notable flaws, while the Meta Neural Band works so well it feels like magic.
www.uploadvr.com
Reposted by David Heaney
uploadvr.com
Palmer Luckey's Anduril revealed the design of its EagleEye military XR headset and showed clips depicting the interface soldiers see.

Details here: www.uploadvr.com/anduril-eagl...
Reposted by David Heaney
uploadvr.com
Quest's Horizon OS v81 is rolling out now, bringing the Horizon Engine Immersive Home, persistent window anchoring, QuickPlay, and more.

Details here: www.uploadvr.com/quest-v81-ne...
heaney555.bsky.social
(the y-axis is millions of units)
heaney555.bsky.social
Look at the ramp of the Macintosh to realign your expectations of where Apple Vision is going — and how long it will take to be "mainstream".
heaney555.bsky.social
Notably, immersive video does not work on smart glasses!

To be compelling, immersive video requires a far wider field of view than even any waveguide *in research labs* can reach, not to mention higher resolution than any existing or projected LCOS or microLED.
heaney555.bsky.social
This seems like an interesting opportunity for VR developers, though whether it's a good one will depend on exactly how the revenue sharing works behind the scenes.
heaney555.bsky.social
This seems like an interesting opportunity for VR developers, though whether it's a good one will depend on exactly how the revenue sharing works behind the scenes.
Reposted by David Heaney
uploadvr.com
Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.

Details here: www.uploadvr.com/quest-browse...
heaney555.bsky.social
This makes all the "Apple isn't investing in Vision Pro content" analysts look like clowns.
Reposted by David Heaney
uploadvr.com
The Brookhaven Experiment is available on Quest today nearly a decade after spawning one of VR's first viral waves.

Details here: www.uploadvr.com/the-brookhav...
Reposted by David Heaney
uploadvr.com
Blumhouse Enhanced Cinema is out now, letting US Quest 3/3S owners watch M3GAN & The Black Phone in custom VR environments with immersive effects.

Details here: www.uploadvr.com/blumhouse-en...
Reposted by David Heaney
Reposted by David Heaney
heaney555.bsky.social
The headset will be just the beginning.

Google and Samsung want to take on Meta's glasses too.
Reposted by David Heaney
vesturo.eu
Vee @vesturo.eu · 11d
i just saw this on my feed a couple days ago! NGL stuff like this is why UVR is one of my favorite current gen tech news outlets, they actually have a thumb on the scene and don't scare away from sharing niche stuff like this!
uploadvr.com
Quest Pro eye tracking is helping a gryphon come alive in VRChat.

Details here: www.uploadvr.com/vrchat-creat...
heaney555.bsky.social
A lot of people have been asking about this. Here's a rundown: