imperio
imperioworld.bsky.social
imperio
@imperioworld.bsky.social
160 followers 47 following 240 posts
rustlang reviewer and contributor, rustdoc team leader, gnome foundation member, co-owner of the Gtk-rs organization and of the askama-rs organization Mastodon: https://toot.cat/@imperio
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Some rustdoc news:

* When you use search and filter on `import`, it will now also include reexported extern (PR: github.com/rust-lang/ru...)
* Some cleanup which led to a performance improvement in highlighting (PR: github.com/rust-lang/ru...)
github.com
It's halloween so I guess today is the day to join the dark side. :3
After next docs.rs server update, you will be able to use `additional-targets` in your Cargo.toml docs.rs metadata. That will allow you to not have to re-declare the whole default list target but instead to just add more platforms as you see fit

Should simplify things :)

github.com/rust-lang/do...
Docs.rs
docs.rs
Following changes in Rust tier targets, docs.rs updated the default targets as well.

Blog post is here: blog.rust-lang.org/2025/10/16/d...
Docs.rs
docs.rs
Reposted by imperio
I'm excited to share what I've been working on with @erikjee.bsky.social: RustNL's #rustlang Maintainers Fund!

Many people and companies contributing to Rust, but there are fewer and fewer paid positions for general maintenance (reviews,cleanups,etc). We need to fix that.

bsky.app/profile/rust...
We're excited to announce a new initiative to support the Rust Project, our Rust Maintainers Fund!

We are setting out to employ 6 full-time maintainers and 6 interns in 2026 to make sure #rustlang is well maintained and bugs and contributions get the attention they need.

Read more: rustnl.org/fund
Reposted by imperio
If your company is interested in funding Rust maintainers, please reach out to me or @erikjee.bsky.social!

You can find our sponsors prospectus here: rustnl.org/resources/Ru...

Let me know if you want to talk! 💛

(Message me through Bluesky, Mastodon, Rust Zulip, or email: [email protected])
The Rust GCC backend is now tested as part of the Rust merge CI process. \o/

We should now hopefully spend a lot less time on syncs and focus on increase the support for the GCC backend.

PR: github.com/rust-lang/ru...
Add a CI job that runs a subset of UI tests with the GCC backend by GuillaumeGomez · Pull Request #146414 · rust-lang/rust
Part of rust-lang/compiler-team#891. r? @Kobzol
github.com
fn i32<'i32>(i32: &'i32 i32) -> i32 {
let i32: i32<> = *i32;
i32
}

fn main() {
i32(&0);
}

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type u32 = i32;

fn main() {
let x: u32 = -1;
println!("{x}");
}

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fn main() {
let x: i32<> = 0i32;
println!("{x}");
}

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It's late, so time for cursed codes (they all compile of course).

Sweet dreams! 😈

1/4
Love the logic! That also explains why I'm never able to understand the syntax whenever I stop reading/writing Makefiles for a few days.
Well, yes. I like to have text copyable and I just need to connect printer USB to my computer. So very low effort. :)
Just published the `0.37.2` version of the Rust sysinfo crate.

It improves some docs, fixes `System::uptime` on Android and improved how modified/removed processes exe paths are handled.

crates.io/crates/sysinfo

Enjoy!
crates.io: Rust Package Registry
crates.io
Reposted by imperio
Bevy @bevy.org · Sep 30
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
Reposted by imperio
Reposted by imperio
After five years, I'm stepping down as team lead and member of the #rustlang library teams. It's been a wonderful time and a pleasure seeing the teams grow and evolve in these years.

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