James_R_Millar
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jamesrmillar.bsky.social
James_R_Millar
@jamesrmillar.bsky.social
Smiling politely in all these places:
https://linktr.ee/James_R_Millar
Pinned
my 2025 review. #mecha

I recon this works as a good introduction/pinned post for me too.
Mech from June last year, recoloured.

I can probably just stop saying "recoloured" whenever I post something for a second time (or more) because, whenever I do, it's always got a new livery.
February 11, 2026 at 11:06 PM
so... Pink watermelon themed mech?

I figured this one would be armed with retractable whips inside its arms, but I didn't draw them in.
February 9, 2026 at 11:17 PM
Cyborg with some conch-like power fists. Power-conchs I guess :D
February 7, 2026 at 11:14 PM
Very... abrupt.. design to fill the current void in my illustration output.
February 4, 2026 at 11:17 PM
Triple-Hat Wizard Mech :D
January 25, 2026 at 10:57 PM
Rally-bot Repost. From an illustration POV, I'm still loving the ball-feet, from a mechanical POV I am eternally tormented by them; there's simply no way for them to work -and- retain their ballsy profile.
January 18, 2026 at 11:36 PM
not a spaceship per se, but an airship and a recolour of one from september.

The original colour-scheme was a little reserved so, naturally, I prefer this.
January 13, 2026 at 11:57 PM
More hover-flares.

I think it's safe to assume that, if I've put obnoxious flares on a a mech, then it hover dashes around like a dom.
January 12, 2026 at 10:58 PM
Starting off the year with being held up on another idea so...

Throwback to March, I guess. As usual; recoloured, this time with a hint of 808 to keep things interesting.
January 7, 2026 at 11:17 PM
my 2025 review. #mecha

I recon this works as a good introduction/pinned post for me too.
December 30, 2025 at 11:06 PM
Planet Express Fist.

... is the the only pun I could come up with that wasn't wildly inappropriate :D

And yes; it is a gigantic, rocket-powered fist on the rotor-disc torso from a little while back.
December 27, 2025 at 11:59 PM
:D ahaha, the head's totally too large but it amuses me, so it will continue to exist until I come back and fix this later with a new illustration.

(based on my usual follow-up, that will be somewhere between five years and never).
December 26, 2025 at 10:35 PM
Throwback to... 2020? I think.

The linework is so crunchy because I was using random pens on marker pad (but still scanning to colour digitally) at the time.

MTV dude for scale.
December 22, 2025 at 11:07 PM
Throwback, this time in the colours of a tennis ball.

Not sure if the sword being so short is good or bad.
December 19, 2025 at 10:23 PM
The original shiptember colur-scheme for this one was a little plain. This one pops more and the decal compliments the biomechanical nature of the aircraft.
December 16, 2025 at 11:01 PM
Removing your head and neck, and then replacing them with a gigantic armoured radome, will free you of those pesky critical hits.

Not sure why I put a clavicle mounted sensor array in there given that my mechs, by-and-large, never seem to have eyes.
December 15, 2025 at 11:13 PM
Me: How much purple do you want this week?
Also me: Yes.

The parts -are- floating, which makes an already questionable design well beyond the bounds of good reason.
December 13, 2025 at 11:55 PM
Seemed like a wizard-mech was a good candidate for some iteration on the arm-cloak idea from one of my mechatober mechs.

The colours are also a vague reference, as I was thinking about something in particular when I was choosing the scheme.
December 12, 2025 at 11:21 PM
Not sure why I put vents on my mechs; my head-cannon on how they're powered and operate has no call for them. I guess it's a vestigial design cue.

But, then again, why do I put tongues and teeth on half of them?
December 11, 2025 at 11:22 PM
Lots of teeth, big hands, big tongues, tiny little feet. Everything a well-balanced robot needs. Thighs are somewhat thundery too.
December 9, 2025 at 10:34 PM
Finally back to the grindstone and doing some illustrating.

I kind of like the idea of integrating some hightop-like elements into my future feet designs.
December 7, 2025 at 11:14 PM
Some sketches to evidence that the normal schedule will resume shortly.

I've got the stupid ideas down, need some cake n' thunder, and then some wild hats to tick all the boxes.
December 1, 2025 at 10:20 PM
Rally-bot repost, with a shinkansen style livery.
November 24, 2025 at 12:21 AM
A throwback to more thundery days, when my mechs couldn't hold their entire selves in their own hands.

Which was, realistically, not that long ago.
November 21, 2025 at 12:25 AM
Cake, nintendo-switch edition :D
November 20, 2025 at 12:01 AM