Reyna Cervantes
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jfcdoomblade.bsky.social
Reyna Cervantes
@jfcdoomblade.bsky.social
edgelord/degenerate/writer. Gamespot. Obsessed with movies and mtg. 🏳️‍⚧️
Reposted by Reyna Cervantes
How Riftbound Fixes Magic: The Gathering's Biggest Problems
Riot Games recently launched Riftbound, a trading-card game based on the wildly popular League of Legends franchise. While the first thought that comes to mind when coming across a new TCG in an overcrowded market is usually “another one?” I’m here to tell you that not only does Riftbound have a strong foundation for a casual/competitive game, it actually improves and fixes many mechanics seen in other TCGs. Most notably, Riftbound addresses my biggest issues with Magic: The Gathering and its 30-year-old design that at times feels wildly outdated. Here’s a breakdown of just some of the many improvements I noticed while playing Riftbound as a seasoned Magic player. Casual Yet Competitive One of my least favorite aspects of Magic is having to juggle multiple decks for multiple situations. When playing Limited, I have to build a 40-card deck. When playing Pauper or Vintage, I have to maintain 60-card decks. When playing Commander with friends at the local brewery, I have to carry around a 100-card behemoth of a deck. The different formats all carry their own restrictions and decklists and it can be a lot to maintain for a single card game. This issue doesn’t exist for Riftbound, as any 40-card deck you buy or build is good for use in 1v1, 2v2, and three- or four-player Free-for-All. While any TCG can inspire the “grinding” mindset that comes with entering competitive play, I find myself regularly playing casual Riftbound matches simply because the game scales so well without deck modifications. It encourages the mindset of building a single deck and being able to play it in multiple formats, and means my Jinx deck that I’m so proud of can be shown off a lot more. To learn a bit more about this design choice of scalable formats, I talked with Nik Davidson, game design architect over at Riot Games.Continue Reading at GameSpot
dlvr.it
November 26, 2025 at 5:15 PM
Riot Games’ new TCG @riftbound.riotgames.com is one of the leanest and most engaging card games I’ve played. To the point that it’s quickly becoming one of my favorite games.

I got to talk to someone from the team about what makes it so great for @gamespot.com:

www.gamespot.com/articles/how...
How Riftbound Fixes Magic: The Gathering's Biggest Problems
The new League of Legends trading card game takes familiar mechanics and streamlines them in smart ways.
www.gamespot.com
November 26, 2025 at 5:14 PM
Reposted by Reyna Cervantes
It's Time For Dragon Quest's Big Moment
Although Dragon Quest is one of the most popular game series in the East, it has never quite caught on in the West. Released under the banner of Square Enix, the series was often overshadowed by sister series Final Fantasy. While this never stopped any mainline entry from being released in the West (except for X, which is an MMO), I can’t help but feel that Dragon Quest never got the due it deserved. Its pedigree and influence is rooted in some of the earliest examples of role-playing games, and each game in the series utilizes that inspiration to craft a wonderful experience with mass appeal and its own ingenuity.. With all that said--and the recent release of Dragon Quest I & II - HD-2D Remake--it’s time for you to finally play Dragon Quest. The case for playing Dragon Quest begins with the start of the RPG genre as a whole. When Wizardry: Proving Grounds of the Mad Overlord released in 1981, it helped define what would later become known as the dungeon-crawler, a type of role-playing experience that asked players to form a party of various heroes with gear and venture into an unknown space to fight monsters and seek treasures. Wizardry streamlined the dice rolling and stat math of Dungeon & Dragons and condensed it into video game form, allowing players to venture into the same peril of their tabletop on their glowing screens for the first time ever. Ultima followed soon after, and took this new, streamlined version of tabletop role-playing games and added an explorable open world to the mix. What was once relegated to hexagonal graph paper and imagination was now fully playable in the digital realm of entertainment. Wizardry and Ultima were some of the first examples of what gamers everywhere would come to know as RPGs.Continue Reading at GameSpot
dlvr.it
November 17, 2025 at 6:07 PM
A literal dream come true. So happy to be a small part of The X Trilogy’s legacy!!!
November 25, 2025 at 7:30 PM
Riftbound.
November 25, 2025 at 7:27 PM
Appreciation post for @awildjessichu.bsky.social for being one of the greatest editors and friends I’ve ever worked with. The way she encourages me and makes my work shine had really reinvigorated my writing this year. Thank you!!!
November 20, 2025 at 7:04 PM
Came home after a crummy day to a gift from the @riftbound.riotgames.com team!!! Cant wait to dive into Proving Grounds!!! Thank you so much!!!

#RiftboundOrigins
November 19, 2025 at 12:21 AM
Deciding to wind down at 3am with a viewing of MARTYRS
November 18, 2025 at 10:49 AM
My riftbound pull game remains goated!
November 17, 2025 at 4:28 AM
After playing Riftbound for about 2 weeks now…. Magic cards feel criminally thin.
November 14, 2025 at 7:57 PM
I love Riftbound so damn much haha
November 13, 2025 at 5:48 PM
Reposted by Reyna Cervantes
I play Magic: The Gathering too much
November 8, 2025 at 11:16 PM
Working on a super cool/secret project that I can’t talk about just yet but I wanted to give a massive THANK YOU to @riotgames.com specifically the @riftbound.riotgames.com team for the care package!!!!!!

Riftbound is available wherever card games are sold!!
November 8, 2025 at 10:23 PM
Recently upgraded my Edgar Markov deck with these killer tokens designed by @jasonkauz.bsky.social!! Love how they’re in the style of the best horror magazine since 1979!
November 3, 2025 at 9:43 PM
Really REALLY loving Riftbound so far. A distillation of everything I love about commander magic that’s in far more digestible form. Smartly designed, I can easily see this becoming my new obsession.
November 3, 2025 at 5:00 PM
Reposted by Reyna Cervantes
After the players win a championship in any sport, they should do away with bringing out the owner. Some real plantation vibes about it
November 2, 2025 at 4:34 AM
Yo I ain’t see Yamamoto with his hair out until just now. He’s low key a cutie.
November 2, 2025 at 4:24 AM
I don’t care who wins, I just need the Dodgers to lose lmfao
November 2, 2025 at 4:01 AM
Go Blue Jays lol
November 2, 2025 at 3:59 AM
28:06:42:12
November 1, 2025 at 11:32 PM
Reposted by Reyna Cervantes
This week is the fifth anniversary of the Fango newsletter, The Terror Teletype. I don’t have anything special planned, but I’m excited to say that it’s lasted a year longer than the Confederacy. Join us!

www.fangoria.com/terror-telet...
Terror Teletype Join » FANGORIA
www.fangoria.com
October 29, 2025 at 4:27 AM
Probably the most I’ve been excited for a secret lair. Already brewed out a Jund zombie/squirrels aristocrats build for it!
October 28, 2025 at 10:37 PM
Not only is Meredith an insanely talented person that deserves the support but $10 for a full archive of every issue of Fango sounds like the deal of a century!

Highly recommend you all check this project out!
I'm filled with butterflies and beaming with pride to announce FIRST IN FRIGHT: THE FANGORIA COMPENDIUM, a hard-cover, full-color book that details the history of Fango, the publication I've loved all my life. www.kickstarter.com/projects/fan...
First in Fright: The FANGORIA Compendium
The Complete History of Horror from the Pages of the #1 Horror Magazine
www.kickstarter.com
October 28, 2025 at 5:05 PM