Joie Yong 🔜 PAX AUS / SXSW Sydney
@joieyong.bsky.social
130 followers 230 following 170 posts
joieyong.com | joieyong.itch.io 🇲🇾↔️🇦🇺 🌱 Concept artist @ Faycrest Studios 💡 Graphic designer, artist, writer, editor & consultant 🧠 ARPIA shortlisted game dev 💛 PAX AUS Enforcer
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joieyong.bsky.social
Hi, I'm Joie Yong, a freelancer open to commissions and collabs!

🎮Concept artist, 2D generalist, graphic designer, script editor
🎲Game dev, layout artist, editor, consultant

➕ Concept Artist & Experiential Designer at Faycrest Studios
➕ Layout Designer & Artist at QuasiReal Publishing
joieyong.bsky.social
🫠 I will see y'all tomorrow cause I work morning shifts here
joieyong.bsky.social
Fresh off the tarmac in Melbourne for #migw #arpia and #paxaus ✨ Helloooo
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
joieyong.bsky.social
I made dis #ttrpg adventure ooooOooooOoooOooooh spooky 🦇
ttrpgkids.com
I save up my spooky reviews for October, and we're kicking things off with Zombieees! In Santa's Village by @joieyong.bsky.social.

Check out this rules-lite whimsical-horror-holiday mash up that hit the family's vibe, and happy gaming!

https://loom.ly/9mzUq8g
Zombieees!  in Santa's Village at a glance

audience: maybe 7+ (it is actually very all-ages)
setting: Santa’s Village, with a twist
characters: zombified elves!
mechanic: d6 with success/fail criteria chart
time:
~15 minutes to learn
<5 minutes character creation
1 to 2 hours to play the premade adventure, depending on how much you want to explore
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
hey.paris
last chance to give me INPUT on the #gamedev industry for my #GCAP25 talk! I've received so MUCH good stuff! I want MORE THOUGHT. I AM HUNGRY FOR IT!

Send me your opinions. You can be totally anonymous. I don't mind if you're Australian, New Zealand, or anywhere else. I want all input.

Please?
hey.paris
excited to be speaking on "Creating While the World Burns" at #GCAP25!

if you want to help, please fill out this form:

docs.google.com/forms/d/e/1F...

#gamedev #indiedev #conference
Creating While the World Burns
How the hell do we make video games when everything's falling apart?  This isn't another sanitised "industry challenges" talk. This is a raw, honest conversation about trying to create art and entertainment while navigating late-stage capitalism, climate crisis, mass layoffs, AI disruption, and the overwhelming uncertainty of our industry and world.  We're making games in an era where studios shut down days after shipping critically acclaimed titles. Where 10,000+ industry workers lost their jobs in 2023 alone. Where private equity treats creative studios like disposable assets. Where AI threatens creative jobs while VCs throw billions at glorified text generators. Where even successful indies struggle to stay afloat amid algorithm changes and discoverability crises.  And yet, we're still expected to be creative. To innovate. To pour our hearts into projects that might be cancelled tomorrow or compete with AI-generated knockoffs the day after release.  This talk confronts these realities head-on, examining how we can navigate creative work amid existential dread and industry instability. Drawing from survival stories across the industry – from AAA refugees to indie survivors to union organisers – we'll explore practical approaches to maintain creative purpose and mental health while acknowledging the broken systems we're working within.  We'll discuss the uncomfortable questions: How do you balance artistic integrity with commercial survival? How do you build sustainable creative processes when nothing feels sustainable? How do we support each other when the industry treats us as disposable? When should we fight back against exploitative practices, and when should we protect ourselves?  This isn't about easy answers or toxic positivity. It's about finding a path forward together – building solidarity, setting boundaries, creating meaningful work despite everything, and maybe even reimagining what a healthier games industry could look l…
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
brkeogh.bsky.social
The other thing I don't think many really appreciate yet is you can't check the age of teenagers without checking the age of everyone. This will impact the online privacy and experience of everyone.

bsky.app/profile/came...
cameronwilson.bsky.social
Half of Australians have no idea that Google and other search engines will be forced to check the age of their users & change their service based on that info.

This polling comes as an inquiry into Australia's online safety codes & the teen social media ban kicks off today

www.crikey.com.au/20...
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
long-tail-games.bsky.social
I'm collecting one-page RPGs for Tiny Tome 3!

That's 50 games from 50 different creators - and there's only a couple of spaces left.

If you made something great in 2025, let me know about it. I want to put your game into print and on tables around the world.

docs.google.com/forms/d/e/1F...
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
embersofhumanity.bsky.social
When you commission art from a proper artist and they just hit the vibe so hard.
Thanks @joieyong.bsky.social for this great portrait for our upcoming print release of Embers.
Painting of a blonde-haired woman reading a book by a fire while a cute dog sits at her feet. The drawing represents progression. It's an exert from the upcoming Embers of Humanity print edition.
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
oriondblack.bsky.social
Freelance work hasn't come through and this month has been expensive so I'm offering creative consulting on your ttrpg for 25 bucks flat. I'll read it, provide detailed notes and we can do a 30 min discord call to go over them.

DM me.
joieyong.bsky.social
Lucky to have already made roughly 300 bucks from my own games in a year 😊
dreamup.games
what's a profit?

#ttrpg #indiedev #dndisnotforme
A side profile of a golden-yellow Labrador Retriever walking from right to left across a paved road with a white line. The dog has its tail up and is proudly holding the handle of its own red leash in its mouth.
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
merryh.bsky.social
Please repost and share this around, and if you know of an event or are attending an event during MIGW, please share it to the mailing list for the upcoming send!

It helps me A Lot. <3
indiedigest.dev
Octobers gigantic Indie Dev Digest is coming up!

I intend to send out the mailing list right before October kick off - so please get your submissions in if you have an event during MIGW or SXSW or for October in general!

indiedigest.dev#shareurls
The Indie Dev Digest
A monthly newsletter for digital game developers across Australia and New Zealand, primarily in the independent games space.
indiedigest.dev
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
pidj.bsky.social
Thank you for the recent purchases, plays and ratings of The Station, everyone! Glad people like my train worldbuilding game with the bad SEO title.

pidj.itch.io/the-station
The Station by pidj
a gm-less worldbuilding game
pidj.itch.io
joieyong.bsky.social
you're like living in Melbourne this quarter huh
Reposted by Joie Yong 🔜 PAX AUS / SXSW Sydney
frostygamesfest.com
Frosty is back to celebrate the coolest upcoming and recently released games made in Australia & Aotearoa, this December 🍦🥳

We’ll be featuring exclusive reveals, announcements, and updates. Developers can submit their games now until Sep 30! ⤵️

forms.gle/tt8y9N1dPweS...
joieyong.bsky.social
Games as activations in events are really kicking off lately. Designed the GUI for an event racing game this week and now I'm designing a micro ttrpg for a separate event.