Jorge Rodriguez
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jrjsenj.bsky.social
Jorge Rodriguez
@jrjsenj.bsky.social
Game & Level Designer
Developed Ignited Steel & Hopebringers. Ex-Nimble Giant LD
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https://jorgerodriguezdev.wixsite.com/jorgerodriguezgd
Looking for Work
Madrid, Spain
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Sometimes I write, make bread, and get some proper sleep.
Pinned
I'm not really a big fan of social media, but I would like to show what I do to the world and maybe meet other game devs so here we are.
Reposted by Jorge Rodriguez
Okay, big breath...

After more than two years since we published our last documentary on the topic, it's time we returned to Disco Elysium:

www.youtube.com/watch?v=lZEA...
We Need to Talk about Disco Elysium, Again
YouTube video by People Make Games
www.youtube.com
August 15, 2025 at 1:23 PM
Reposted by Jorge Rodriguez
I made my first gamejam game! ✨ #gmtkjam

It's free on itch if you want to try it out! maanu.itch.io/hoopschoolhero
August 3, 2025 at 6:51 PM
These past days I've been working on @gamemakerstoolkit.com game jam with a couple friends and it was a lot of fun.

It was my first time being part of one and I think we managed to make something very simple but fun. And without overworking ourselves!

yokaicade.itch.io/loop-sorcery
Loop'n Sorcery by Yokaicade, JorgeRodriguezDev, Disader, Mario García
A game about drawing loops with your mouse to weaken enemies before defeating them with your character.
yokaicade.itch.io
August 3, 2025 at 8:51 PM
Reposted by Jorge Rodriguez
Outright Games ha dado comienzo al proceso de cierre de Aheartfulofgames, su estudio de desarrollo interno, a pesar de los constantes esfuerzos del equipo por desarrollar pre-producciones, crear prototipos y elaborar propuestas.
July 23, 2025 at 8:01 AM
And that's it! I just finished the CGMA Level design course. It was a lot of fun and really insightful. It was a lot of work but definitely worth it.

I'll have to rework my portfolio to include some of this work and everything I learned and improved on.
June 30, 2025 at 9:08 AM
CGMA Week 9-10

Lineal narrative level inspired by The Witcher 3.

I have mixed feelings for this one. I think it has some cool ideas but I repeated the mistakes from week 7.

I'll probably come back to this one and rework a lot of stuff to make it work.

www.youtube.com/watch?v=1mbc...
June 30, 2025 at 9:03 AM
CGMA Week 8

Platformer level with a dramatic scale.

I used the robot character as inspiration to make a level inspired by Toy Story. It was challenging to nail the scale but I really like how this one turned out.

This one was a lot of fun to make 😁

www.youtube.com/watch?v=b3ou...
June 30, 2025 at 9:01 AM
CGMA Week 7

Linear level with horror setting and focus on pacing.

This one ended up a bit rough. The level ended up too flat and linear and the way the objectives are plotted is a bit boring and doesn't make much sense in the narrative.

www.youtube.com/watch?v=jAYa...
June 30, 2025 at 8:58 AM
CGMA Week 5-6

2 weeks to make an Open World Hub level with a Sci-Fi setting 🤖

I tried having an interconnected base where players could get missions, travel to other areas and talk with NPCs about the world.

Pretty happy with this one 💪

www.youtube.com/watch?v=9FM-...
June 30, 2025 at 8:56 AM
CGMA week 4

Platformer level with "Floating Islands" Setting. For this one I tried using assets from the beginning and creating different sections with good visuals and themes.

I also tried to change the gameplay as the level progress even if it's a bit simple.

www.youtube.com/watch?v=Dhyy...
May 28, 2025 at 8:12 AM
Reposted by Jorge Rodriguez
🔥 All the #Guadalindie25 recorded talks are finally up on MalagaJam's YouTube channel!

Go watch the talks, learn from the best devs, and share them with your friends!
We believe game dev knowledge should be accessible to everyone.

📺 buff.ly/N0Mh2cf

We’ll highlight each talk over the next days!
From "Katamari" to "to a T": experiences & creative process | Keita Takahashi's talk at Guadalindie
"I'm finding it a bit challenging to focus on the talk while I'm finishing up this project I've been dedicated to for the past five years. But I suppose I co...
www.youtube.com
May 21, 2025 at 3:50 PM
A lot of cool talks in this edition of Guadalindie💧
Excited for next year's edition :)
May 19, 2025 at 9:52 AM
CGMA week 3

Semi-Linear level with a Jungle setting. I focused on having actual gameplay and narrative.

For this one I used the landscape tool to achieve a more organic feel given the setting.

There's still a lot to improve but I'm pretty happy with this one.

www.youtube.com/watch?v=TomH...
May 6, 2025 at 11:11 AM
CGMA week 2. This time it's a linear level with an Egyptian setting. I focused on improving my presentation and I can already see some improventes (and things to improve)

Gameplay wise doesn't have that much interactivity, so I'll try to improve that for next time.

www.youtube.com/watch?v=jJc4...
May 3, 2025 at 11:01 AM
I'm currently doing the Level Design course from CGMA so I'm going to post some updates of my progress there (If I don't forget again)

Here are some screenshots and a walkthrough of Week 1's project. The goal was to make an asian-syle street with one enterable shop.

www.youtube.com/watch?v=q482...
May 3, 2025 at 10:57 AM
A small movement game I'm working on. I'm working on adding more levels but you can already play what it's done.
jorgerodriguezdev.itch.io/project-speed

Here's one of the levels
www.youtube.com/watch?v=D2sI...
Crossbow Level - Project Speed WIP
YouTube video by Jorge Rodriguez
www.youtube.com
April 2, 2025 at 2:44 PM
I'm not really a big fan of social media, but I would like to show what I do to the world and maybe meet other game devs so here we are.
March 7, 2025 at 9:51 PM