Developed Ignited Steel & Hopebringers. Ex-Nimble Giant LD
-----
https://jorgerodriguezdev.wixsite.com/jorgerodriguezgd
Looking for Work
Madrid, Spain
-----
Sometimes I write, make bread, and get some proper sleep.
Lineal narrative level inspired by The Witcher 3.
I have mixed feelings for this one. I think it has some cool ideas but I repeated the mistakes from week 7.
I'll probably come back to this one and rework a lot of stuff to make it work.
www.youtube.com/watch?v=1mbc...
Lineal narrative level inspired by The Witcher 3.
I have mixed feelings for this one. I think it has some cool ideas but I repeated the mistakes from week 7.
I'll probably come back to this one and rework a lot of stuff to make it work.
www.youtube.com/watch?v=1mbc...
Platformer level with a dramatic scale.
I used the robot character as inspiration to make a level inspired by Toy Story. It was challenging to nail the scale but I really like how this one turned out.
This one was a lot of fun to make 😁
www.youtube.com/watch?v=b3ou...
Platformer level with a dramatic scale.
I used the robot character as inspiration to make a level inspired by Toy Story. It was challenging to nail the scale but I really like how this one turned out.
This one was a lot of fun to make 😁
www.youtube.com/watch?v=b3ou...
Linear level with horror setting and focus on pacing.
This one ended up a bit rough. The level ended up too flat and linear and the way the objectives are plotted is a bit boring and doesn't make much sense in the narrative.
www.youtube.com/watch?v=jAYa...
Linear level with horror setting and focus on pacing.
This one ended up a bit rough. The level ended up too flat and linear and the way the objectives are plotted is a bit boring and doesn't make much sense in the narrative.
www.youtube.com/watch?v=jAYa...
2 weeks to make an Open World Hub level with a Sci-Fi setting 🤖
I tried having an interconnected base where players could get missions, travel to other areas and talk with NPCs about the world.
Pretty happy with this one 💪
www.youtube.com/watch?v=9FM-...
2 weeks to make an Open World Hub level with a Sci-Fi setting 🤖
I tried having an interconnected base where players could get missions, travel to other areas and talk with NPCs about the world.
Pretty happy with this one 💪
www.youtube.com/watch?v=9FM-...
Platformer level with "Floating Islands" Setting. For this one I tried using assets from the beginning and creating different sections with good visuals and themes.
I also tried to change the gameplay as the level progress even if it's a bit simple.
www.youtube.com/watch?v=Dhyy...
Platformer level with "Floating Islands" Setting. For this one I tried using assets from the beginning and creating different sections with good visuals and themes.
I also tried to change the gameplay as the level progress even if it's a bit simple.
www.youtube.com/watch?v=Dhyy...
Excited for next year's edition :)
Excited for next year's edition :)
Semi-Linear level with a Jungle setting. I focused on having actual gameplay and narrative.
For this one I used the landscape tool to achieve a more organic feel given the setting.
There's still a lot to improve but I'm pretty happy with this one.
www.youtube.com/watch?v=TomH...
Semi-Linear level with a Jungle setting. I focused on having actual gameplay and narrative.
For this one I used the landscape tool to achieve a more organic feel given the setting.
There's still a lot to improve but I'm pretty happy with this one.
www.youtube.com/watch?v=TomH...
Gameplay wise doesn't have that much interactivity, so I'll try to improve that for next time.
www.youtube.com/watch?v=jJc4...
Gameplay wise doesn't have that much interactivity, so I'll try to improve that for next time.
www.youtube.com/watch?v=jJc4...
Here are some screenshots and a walkthrough of Week 1's project. The goal was to make an asian-syle street with one enterable shop.
www.youtube.com/watch?v=q482...
Here are some screenshots and a walkthrough of Week 1's project. The goal was to make an asian-syle street with one enterable shop.
www.youtube.com/watch?v=q482...