Jukerlaw
@jukerlaw.bsky.social
470 followers 160 following 16 posts
A guy who loves math and hates quaternion.
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jukerlaw.bsky.social
Very interesting. I love how they optimize everything but still keeping the details.
jukerlaw.bsky.social
It’s always good to give it a rest and enjoy games to recover motivation.
jukerlaw.bsky.social
Is there a black friday price?
jukerlaw.bsky.social
- Dissolve static mesh into dust tutorial -
realtimevfx.com/t/niagara-5-...
jukerlaw.bsky.social
I feel like you can set hardness to 50% instead of the multiply and clamp above.
Reposted by Jukerlaw
nielsdewitte.be
Old disintegrate effect

#rtvfx
Reposted by Jukerlaw
sambarpowder.bsky.social
exploding today #rtvfx
Reposted by Jukerlaw
redfx.bsky.social
Hey there fellow devs, #realtimevfx artist here happy to be joining the new community over here. Looking forward to seeing the awesome stuff you all make!

Wee thread of old stuff below to start off
Reposted by Jukerlaw
robinvfx.bsky.social
Another one!

#realtimevfx #vfx #gamedev
Reposted by Jukerlaw
simonschreibt.bsky.social
It's older #realtimevfx stuff, but as everyone is new here, I show it again. If you want more details, breakdowns and even the project files, you'll find everything in the project descriptions: www.artstation.com/simont

#gamedev
Reposted by Jukerlaw
nielsdewitte.be
Obligatory sparkles

#rtvfx
jukerlaw.bsky.social
The bad video compression just breaks my audio...
jukerlaw.bsky.social
Glad you like it~ 😍
jukerlaw.bsky.social
Thank you 😍
jukerlaw.bsky.social
Re-up my Zawarudo with Gate of babylon (sci-fi) effects.
jukerlaw.bsky.social
It looks really nice, but the res is too low. I really want to watch it at 4k to check the smoke trail you've made 🫣
jukerlaw.bsky.social
Yea. I think there're other variations based on our needs. I found one on the forum but his is a bit too long.
jukerlaw.bsky.social
Setup example, it works with spawn rate also.
jukerlaw.bsky.social
This is the Decay attribute, you use it to control post-lifetime behavior of infinite particles.
I got some references from @Guraoz
jukerlaw.bsky.social
I make a simple script where you can control infinite particle post-behavior. Say, you want to spawn one particle and control its behavior after it reaches a certain lifetime or its lifecycle slider elapses. It helps me smoothening out the effect (like using dissolve) instead of it flashing-out.