Brooklyn, NY
#Houdini #KarmaRender #Python #Science #PKM
github.com/keerah/Houdi...
github.com/keerah/Houdi...
github.com/keerah/Houdi...
Neck joint added
Fixes to thumb and eyelids orientations
More comments
See the readme for the full list
Also tested it on a G8 character, will update it with the G8 version soon.
github.com/keerah/Houdi...
Neck joint added
Fixes to thumb and eyelids orientations
More comments
See the readme for the full list
Also tested it on a G8 character, will update it with the G8 version soon.
Loving how this lives already
Even though I am a bit puzzled how I managed to make it work with all these dependencies 😂
@sidefx.bsky.social #houdini #rigging
Loving how this lives already
Even though I am a bit puzzled how I managed to make it work with all these dependencies 😂
@sidefx.bsky.social #houdini #rigging
Just used sweep to model some organic stuff and dove a bit into the mechanics of it. Sweep is actually aware of many attributes, like trans, rot, orient, etc. So you have plenty of options, just read the docs :)
Just used sweep to model some organic stuff and dove a bit into the mechanics of it. Sweep is actually aware of many attributes, like trans, rot, orient, etc. So you have plenty of options, just read the docs :)
This is an interactive chart in Obsidian based on the time-tracking data pulled from #ActivityWatch. Data filtered by timespan and keywords, granular enough to isolate any job track.
This is an interactive chart in Obsidian based on the time-tracking data pulled from #ActivityWatch. Data filtered by timespan and keywords, granular enough to isolate any job track.
Love mechanics! In character rigs things are very typical, and the most of its life comes from the animation, but in mechanics it's all embedded in the architecture itself
#motiongraphics #chopper #helicopter #rigging
Love mechanics! In character rigs things are very typical, and the most of its life comes from the animation, but in mechanics it's all embedded in the architecture itself
#motiongraphics #chopper #helicopter #rigging
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation
It changed the way I work and learn. I am a huge personal knowledge management #PKM enthusiast. Started using Obsidian.md a few years back and since then my usage of Obsidian has been extending progressively. garden.keerah.com (a wormhole to my vault)
It changed the way I work and learn. I am a huge personal knowledge management #PKM enthusiast. Started using Obsidian.md a few years back and since then my usage of Obsidian has been extending progressively. garden.keerah.com (a wormhole to my vault)
"It iterates through every possible optimization combination the GIF format offers to find the absolute maximum quality possible based on the desired input file size."
"It iterates through every possible optimization combination the GIF format offers to find the absolute maximum quality possible based on the desired input file size."
github.com/keerah/Houdi...
github.com/keerah/Houdi...