Keerah
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keerah.com
Keerah
@keerah.com
Motion graphics artist at keerah.com
Brooklyn, NY
#Houdini #KarmaRender #Python #Science #PKM
#cloth #simulation test
velocity blending weight
#houdini #character #3d #animation
May 14, 2025 at 9:11 PM
Diving deeper into the #kinefx constraints
Loving how this lives already
Even though I am a bit puzzled how I managed to make it work with all these dependencies 😂
@sidefx.bsky.social #houdini #rigging
April 27, 2025 at 4:48 AM
A little overview of using #transform attribute to precisely control #sweep in #houdini.
Just used sweep to model some organic stuff and dove a bit into the mechanics of it. Sweep is actually aware of many attributes, like trans, rot, orient, etc. So you have plenty of options, just read the docs :)
April 14, 2025 at 5:54 PM
Working on this nice little thing for my local #Obsidian based #projectmanagement. Still #wip but I love it already.
This is an interactive chart in Obsidian based on the time-tracking data pulled from #ActivityWatch. Data filtered by timespan and keywords, granular enough to isolate any job track.
April 10, 2025 at 10:02 PM
Done quite a while ago in #C4D, ready to do even more fun in #Houdini now.
Love mechanics! In character rigs things are very typical, and the most of its life comes from the animation, but in mechanics it's all embedded in the architecture itself
#motiongraphics #chopper #helicopter #rigging
March 14, 2025 at 10:42 PM
Testing a fresh #APEX rig. Now fluffy and #quadrupedal.
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation
January 5, 2025 at 2:43 PM
CT scan reconstruction in #Houdini
December 23, 2024 at 12:30 AM
November 16, 2024 at 8:35 AM
Bet you never used #Houdini FFT node. This setup was originally intended to be used for geo data filtering but also fun to play around as a generator.
November 16, 2024 at 8:16 AM
#Houdini magic. Crowd sim wip
November 16, 2024 at 8:07 AM