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Silly experiment in rendering isometric cubes (3 faces) using just #CSS: tangled.sh/@kettek.net/...
August 24, 2025 at 9:30 PM
Some neat ideas but unfortunately SCHLUBWORLD didn't come to fruition due to having too much in too short of time (and other life happenings mucking with my timing). Some of it was enjoyable and I liked the idea -- also @birdtooth.studio made a nice logo.

#Ebitengine #golang #EbitengineGameJam
June 29, 2025 at 8:43 AM
Some #Ebitengine experimentation for the "union" theme game jam...

#golang #gamejam #gamedev
June 16, 2025 at 10:07 AM
More unit distribution/pathing work -- now with preemptive shaping based upon unit priority.

#golang #RTS #ebitengine
June 13, 2025 at 2:53 AM
WIP stand-alone implementation of size-based unit distribution within cells for the in-dev @mindfire.games #RTS! Much more logic to figure out, but seems to be a decent start.
June 12, 2025 at 9:17 AM
3D rotation preview now functional in Staxie, woohoo.

github.com/kettek/staxie

#svelte #voxel #pixel #spritestack #editor
May 9, 2025 at 11:13 AM
Testing out a flexible text widget for rebui, a WIP simplicity and ease-of-use focused #Ebitengine UI library.
March 1, 2025 at 9:18 AM
Map scrolling, lighting, and animations now mostly supported in Crossfire Mobile... getting further along. #fyne #golang #morpg
February 23, 2025 at 8:56 PM
Implemented a long-press triggered and menu-driven action "macro" system so you can chain commands together (here is the classic summon a bomb, pick it up, and throw it). Will probably also implement a dedicated action editor window, as having just a few can quickly get too long.
February 21, 2025 at 12:02 AM
Implemented full skill icons for Crossfire -- now the mobile client skill list looks a bit nicer. :)
February 17, 2025 at 2:46 AM
Crossfire Mobile skills list with progress bars implemented. Now being done are all the missing skill icons so those pesky tan boxes can go away.
February 16, 2025 at 5:59 AM
Care for a challenging (and perhaps enraging) platformer game written in about 6 hours for/on Valentine's Day?

Only you can help Birb save Kitty!

Written for @birdtooth.studio~

Space = jump, shift = shoot, arrows/WASD = move (controller support also works)

kettek.neocities.org/bsk/
February 15, 2025 at 6:31 AM
Crossfire Mobile inventory view mostly implemented. Full item examination (including click-to-examine more) acquired on select by capturing the appropriate drawext messages and appending them to the target item.
February 6, 2025 at 10:44 PM
Implemented a basic minimap for the in-dev @mindfire.games #RTS game! Still much more to do.

#golang #ebitengine
February 6, 2025 at 10:03 AM
WIP of a Crossfire mobile client using #fyne and #golang. Command sending with message capturing and displaying now working. Movement also works via a virtual "thumbpad" on the left, but still requires refactoring map rendering.
February 4, 2025 at 11:35 PM
Staxie now runs in the browser live @ kettek.github.io/staxie/ !

#svelte #voxel #pixel #spritestack #editor
January 13, 2025 at 10:51 PM
Some #boids for the #ebitengine holiday hack... maybe they'll get used.

#ehh
December 29, 2024 at 10:18 PM
Hasty gamejam editor hackings for #ehh using the not-ready-to-be-used #ebitengine debugui package. :}
December 28, 2024 at 2:38 AM
Announcing the #Ebitengine Holiday Hack 2024! A relaxed and roughly 3-week jam to develop a library, game, or an experiment -- also potentially rewrites of existing projects! Optional theme voting begins in a week, with the jam starting on the 21st!

itch.io/jam/ebitengi...
Ebitengine Holiday Hack 2024
A game jam from 2024-12-21 to 2025-01-20 hosted by kettek. A relaxed and roughly 3-week event starting on the 21st of December for developing libraries, games, and experiments with Ebitengine featurin...
itch.io
December 10, 2024 at 1:41 AM
A bit of a wasteful expenditure of time, but having some fun implementing the #CrossfireRPG (crossfire.real-time.com) protocol in #golang and a #terminal based frontend.
December 2, 2024 at 1:08 PM
Staxie now supports a "minified" swatches/palettes view to maximize screen real estate!

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 21, 2024 at 5:03 AM
Implemented slice interpolation within Staxie to provide a more voxel-like look for kicks.

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 20, 2024 at 2:57 AM
Reposted by kettek
Pictured: me yesterday
kettek.net kettek @kettek.net · Nov 18
November 18, 2024 at 5:43 PM
Mundane (and annoying to implement), but Staxie now supports moving frames above/below others in addition to swapping frame positions.

#golang #wails #svelte #voxel #pixel #spritestack #editor
November 15, 2024 at 2:43 AM
Implemented heal/damage kickers for Morogue. :>

#Ebitengine #golang #roguelike #gamedev
November 14, 2024 at 7:56 AM