Dominik Susmel
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keyframe2.bsky.social
Dominik Susmel
@keyframe2.bsky.social
coder, artist
Super Famicom Wars (part of Wars series and grandad of Advanced Wars) had some interesting characters lol #SuperNintendo #SNES #Nintendo
February 7, 2026 at 10:30 PM
Finally grabbed Herzog Zwei: The RTS godparent. No Dune 2 and C&C without this. Shame the genre went from Westwood’s peak to being basically dead. Essential
@sega.jp @sega-west.bsky.social Mega Drive game!
February 6, 2026 at 11:05 AM
Stop calling everything a "hidden gem" and play one that earns it: SEGA’s Crack Down.

Arcade is a masterclass in HUD efficiency; the Mega Drive port is pure 16-bit grit. High-tension tactical action + peak synth aesthetic. Play it. 💣🕹️

#SEGA #RetroGaming #MegaDrive
January 27, 2026 at 10:18 PM
If the world explodes, you can tell aliens I was using both Glommio and Tokio in the same project at the same time, man. @rust-lang.org #rustlang
January 24, 2026 at 9:40 PM
If you can't explain your memory layout, you aren't really a programmer. You're a consumer of abstractions. Deep knowledge is the only edge towards performance.
January 14, 2026 at 10:51 PM
did a few days worth of #rustlang + vulkan(ash) and bevy-ecs. I tried to implement render graph (have multiple of) but also have it visualize like a stack of layers. Yakui for dbg UI. So far so good. Now to re-implement it few more times with new learnings. #gamedev
January 8, 2026 at 10:54 PM
anyone on lobste.rs that can send an invite? I see now it's an invite only thing :/
Lobsters
lobste.rs
December 28, 2025 at 1:20 PM
Between Unity, Unreal, and Godot - which one do you prefer to prototype your games with? #gamedev
November 28, 2025 at 3:01 PM
quick question, asking for a friend of course. There's still no way in 2025 to know when your frame actually got displayed, right? When the light hit ye olde pixels.
September 23, 2025 at 2:03 PM
2.1 is history, I'd argue OpenGL 3.3 is a safe minimum these days, but are there cons for 4.1 to be as well? It's also the last one to work on MacOS, right?
September 20, 2025 at 4:22 PM
The game #StreetFighter got its name from this legendary movie (and its trilogy)
September 19, 2025 at 11:08 AM
"Let me just quickly scaffold some vulkan boilerplate here.." - done after two days later and ~2k LoC and I'm sure there are bugs. WTF, guys. Have we fought for THIS?! Make OpenGL Great Again!
September 17, 2025 at 8:03 AM
Dear friend of mine released a game for C64. Yes, Commodore 64 and the game is actually quite good! There's also physical copy coming along. Support it and play it! delta-machine.itch.io/tantooman
TantooMan (Commodore 64) by delta-machine
C64 very fast platformer game!
delta-machine.itch.io
September 5, 2025 at 8:58 PM
Hey everyone, are you an aficionado and connoisseur or parametric curves, do you speak differential and computational geometry? "I" (Claude) made a tool for you to explore these things, and I even included few of the examples for you to start with! works! www.susmel.com/graphy/
August 21, 2025 at 5:18 PM
August 4, 2025 at 11:21 PM
printf of shader debugging - solid colors #gamedev
August 3, 2025 at 3:32 PM
ah, yes.. that's exactly what I wanted with WebGL in the background #gamedev #gamedevelopment
August 2, 2025 at 6:01 PM
Stacky the game exercise got a bunch of reactive-to-music background effects, disco AI music that sings about the game itself, and a bunch of other updates! No mobile, firefox dies on Canvas2D performance #gamedev www.susmel.com/stacky/
August 2, 2025 at 10:00 AM
Stacky, the game, has a song now lol. "Few more things" before it gets open sourced. www.susmel.com/stacky/
July 29, 2025 at 12:23 PM
Stacky - falling blocks learning adventure in Rust + WASM v0.9.6:
- better combo system
- Easy mode - stack combos until timer is active and lax timing. Normal mode expects next move to be a line clear within time limit. Hard has tight timing
www.susmel.com/stacky/
July 28, 2025 at 10:09 PM
Stacky v0.9.5:
Now with COMBO SYSTEM!
- Consecutive line clears build combos with a shrinking time window (2.5s -> 0.8s)
- Score multipliers ranging from 1.5x at combo ×2 up to 7.0x at combo ×10+

Few more patch releases and then a cleanup for open source
www.susmel.com/stacky/
July 28, 2025 at 5:33 PM
Many many more things in Stacky now, including:
- randomizer toggle between 7-bag like TGM and NES-style for falling blocks
- debug mode hidden by default
- should look "better" on more vertically-challenged screens
- phosphor like "shading" mode...
www.susmel.com/stacky/
July 28, 2025 at 4:46 PM
susmel.com/stacky/
Stacky update v0.9.0:
• Random block generation using 7-bag system
• AI demo mode starting at level 11 with improved gameplay
• stays paused when browser loses and regains focus

soon to be published open source
July 26, 2025 at 11:13 PM
susmel.com/stacky/
Stacky update v0.8.4:
• lock delay / grace period (allowed 15 moves)
• DAS (Delayed Auto Shift) and ARR (Auto Repeat Rate for continuous movement) for horizontal and soft drop movements
• SRS wall kicks (Super Rotation System) to rotate pieces in-place
July 26, 2025 at 4:45 PM
Rust + WASM + WebGPU, AI and an afternoon. "Hidden menu" on main screen press shift+enter to start at desired level www.susmel.com/stacky/
Stacky - Rust + WebAssembly + WebGPU
www.susmel.com
July 26, 2025 at 1:57 PM