Koalifier
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koalifier.bsky.social
Koalifier
@koalifier.bsky.social
120 followers 99 following 69 posts
QA Manager at Theorycraft Games, working on SUPERVIVE! OPEN BETA on Nov 20th, Play on Steam! Wishlist now! https://store.steampowered.com/app/1283700/SUPERVIVE/
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Tried using muted words for certain tags, but it's not always tagged. Maybe there's a general art feed that expires furry/lewd stuff?

It's not always NSFW tagged either
I feel like the headlights and wet streets are working really well!
I don't want to yuck other people's yum, but how can I reliably block/mute furry art? Trying to scroll some art feeds but there's so much lewd furry stuff
Reposted by Koalifier
my has wife asked me to stop my running Werner Herzog commentary during our Donkey Kong Bananza playthru
People are wild in SaaS - just read a comment on the new Jira UI that's coming out that was essentially:

"lmao this shit is ass"
Rockstar could do the funniest thing to the game industry and release GTA 6 EARLIER than scheduled and absolutely blow out the schedules of all the game releases trying to dodge GTA 6
I need a system-level setting that makes all the little "use AI to analyze this" "optimize this with AI" "respond with AI" prompts in all of my workspace apps - I'm just trying to work why do I have to close all these advertising popups in a professional application I pay for
Yeah I think if it was just "Game Client + Server need to still work" then that would be actually not that hard, because those two pieces are somewhat easier to get rolling. The platform controls so much though. For the player to have skins, champs, parties, etc. you need the platform
For LoL, unless something changed since my time, there is no solution to run the game that doesn't require dedicated servers.

For eSports LANs, they used to have their own locally hosted platform + game servers, which took whole teams of people with inside knowledge to set up and operate
ONE MORE THING - games are getting more expensive to make, so good ROI is harder to achieve. This is because devs make more money than we used to. Yay!

As costs go up it's going to get harder to get funding, so I hope further cost increases happen due to devs getting paid, not extra regulations :(
See e.g. kotaku.com/old-games-20... as an example for why it's so hard to break out in this field - new games having extra requirements that won't affect these games is just another incumbent advantage for huge studios with massive audiences
60 Percent Of Playtime In 2023 Went To 6-Year-Old Or Older Games, New Data Shows
A report shows that while the industry is growing, its biggest competition is Fortnite, GTA, Call of Duty, and Roblox
kotaku.com
Overall, I feel like it's already exceptionally hard to make a game that anyone cares about at all, let alone a commercially successful one, and it's only getting worse. I think the barriers to achieving that are a bigger problem than the very rare case of the "bad publisher" killswitching a game
For anything that has a fully solo mode, or a preexisting ability to host local servers, e.g. Civilization games, it's totally reasonable to make sure there's no "killswitch" behavior.

The UK response to the petition indicates clearly that you could likely sue and WIN a case if a dev does that
I don't think it's great for the industry if a developer trying to make a game like Concord has to then, by law, do the extra cleanup work to make a publicly releasable version of the game after having a really unsuccessful launch and no real playerbase to show for it
I think for games that run on entirely developer-hosted servers and cannot be played solo at all, it's a bit of a hard sell to me. If LoL shut down, would Riot just stop updating the client/server and just let people host it? There are 100s of microservices that are required to make it work
e.g. Titanfall servers were shut down years ago, so the game's code was forced to be released. A studio could pick through the code to "rebuild" the secret sauce movement that the Respawn team worked so hard to fine-tune.

Now competitors could beat them to market for Apex Legends, in some respect
I think the idea that devs can just "hand over the code" for something like this is pretty off. I don't think it's really that simple. There are many "trade secrets" hidden within the code of popular games that I don't think publishers would want to part with just because a game had to be shut down.
I've only worked on GaaS for the decade or so of my career, so I can only speak to that side.

I think it depends heavily on the product. Games as a Service would need to spend more time & energy on platform "stuff" to make this feasible. I don't think anyone is developing with this in mind
Tax policy question:
If a business can deduct employee wages from their revenue, why can't I do it as an individual?
poe2 is very fun and streamlined

I think with time it's going to be the "better" game than POE1 for most players, but obviously with a lot of smoothing out needed.

I think the new gem system is way more accessible for newbies and the exalt drops let you experiment with slamming your gear more!
thinking about this QA meme I made 2 years ago and it still feels so real
Going to need my fellow QA professionals to help me out here - what are the best tools to do QA on videogames? I'll start (I'm going to cheat and put 2 in one screenshot)
SUPERVIVE

I need to fix my toddler's sleeping schedule so I can play at night more regularly
I had a great chance to hop onto a friend's podcast! If you're in the intersection of Video Game / Acting, and ofc talking about SUPERVIVE, check it out!

www.youtube.com/watch?v=T1hi...
Wesam's World #314 - Kevin O'Brien
YouTube video by Wesam's World
www.youtube.com
I welcome the VTubing community with open arms!