Krokodyl
@krokodyl.bsky.social
230 followers 50 following 150 posts
Translating SNES games. Learning SNES dev. https://krokodyl.github.io/
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krokodyl.bsky.social
The credit is wrong. That photo of Gary Gygax was added on findagrave by a user. It's not the original. The original is from GenCon 2007 by professional photographer Rainer Hosch for a 2008 WIRED article. smh
krokodyl.bsky.social
Thank you for the thread. Very informative.
krokodyl.bsky.social
I often joke that most video essays should have been blog posts, but this book really reads like a glorified blog post, both in style and tone. I find the phrasing verbose and vapid at the same time. That 1st paragraph abt Chrono Trigger hurts my brain, it's almost unparsable. 550 pages of that...
Many of the traditional Final Fantasy principles are here, including the most central theme of them all: the crystals.
As with many other Final Fantasy games, in case there was ever any doubt about the integrity of Mystic Quest as a Final Fantasy game, the magic crystals represent the elemental powers of nature. Restoring the power and freedom of these crystals carries Benjamin through the story, as he fights to prevent a forest from dying, lift a drought, calm a raging volcano and bring the wind back.

The eco-centric nature of Final Fantasy is paramount to understanding the series.
Environmentalism is key for FF, expressed in terms of living in harmony with the forces of nature, not taking advantage of it for personal gain and wealth. That means you, Shinra! The crystals of FFMQ must be left to exist in peace, in perpetuity, free from the meddling and captivity of those who would use the elemental powers for selfish puposes. That sets the stage for Chrono Trigger. How? By dismissing the argument that Chrono Trigger is not Final Fantasy-ish enough. If we cannot define what Final Fantasy is, beyond tradition and change, then Chrono Trigger fits rather nicely: Consider that its rampant similarities place it alongside its Final Fantasy peers, as do its differences. It is not unlike Final Fantasy for not having summons, let's say. It is more like it for trying something different: techs, dual and triple. There's plenty of room in Final Fantasy for being different as well as being similar.

Secondly, there's the Active Time Battle (ATB) system mentioned earlier. Nowhere is the mechanical resemblance to Final Fantasy clearer in Chrono Trigger than with ATB. Though it's called "ATB 2.0", it appears with little modification. A battle system that emphasises timing fits in a game about time. Trigger simply adds a peripherical or proximity-based element in the system, affecting how much damage characters deal or take depending on their locations on the battlefield. Am I suggesting that a game's mere possession of the ATB system makes it a Final Fantasy? Of course not. It's more cumulative than that. I am saying that there's a line of tradition present in Chrono Trigger, but this is just one of several reasons I've got to list.

Thirdly, we can't forget about Daddy Final Fantasy himself, a core member of the Dream Team. Beginning with something as coincidental as travelling together, Sakaguchi, Horii and Toriyama decided to create "something that no one had done before", kicking off what would become the kind of passion project you typically see in the indie sphere these days. Not every Final Fantasy spinoff, pretender, clone or knock-off can boast this kind of pedigree. Heck, not even every numerical FF can!

Fourthly, I have heard it said that Chrono Trigger can't be a Final Fantasy because they share no thematic, conceptual or ideological motifs.
Reposted by Krokodyl
quangdx.com
For all you LinkedIn Users
The GenAI setting is turn on as default.

www.linkedin.com/mypreference...
krokodyl.bsky.social
Most of the so-called "apolitical" content creators are straight white men. Go figure!
Reposted by Krokodyl
moralrecordings.bsky.social
After a year of work I've finally released my adventure game. It's called Maura and Ash, and it's designed for MS-DOS. You can download it or play it in the browser right now!
moralrecordings.itch.io/mauraash
#msdos #pointandclick #adventuregame
Person wearing blue coveralls standing in the cockpit of a spaceship, watching a meteor pass the window. There is a blue inventory bar at the bottom of the screen.
krokodyl.bsky.social
PC gamers when they don't have an ashtray:
krokodyl.bsky.social
Our garage door openers are red with a furry top and are voice activated, why change it ?
A Buckingham palace guard.
krokodyl.bsky.social
By any chance, was it a video about Pat ?
krokodyl.bsky.social
I've not played it myself but Earthion is visually stunning!
krokodyl.bsky.social
Nuts! which is also the title of a 1998 KMS game (€20) that uses assets from a 1994 Kunio-kun game for SFC. A game that had an official English release in 2022 as River City Girl Zero. Someone unaware could actually believe that River City Girl Zero copied assets from Nuts, not the other way around.
Storepage for Nuts, a Kai Magazine Software video game for MSX. Sold for €20. Screenshot of River City Girls Zero, a 2022 English version of Shin Nekketsu Kōha: Kunio-tachi no Banka developed by WayForward and Arc System Works for Switch.
krokodyl.bsky.social
The manual credits two people for the cover art: a known artist and the dev. I assume the dev did the background which also appears in the game. I believe the character art is original work from the artist.
krokodyl.bsky.social
I apologize as well. My comment about retrobit was gratuitous.
krokodyl.bsky.social
Good point about that bush copy/pasted to cover the stone. Even the edits are lazy.
krokodyl.bsky.social
I thought the screenshots alone were enough proof but maybe I was wrong.
Here's the Kabuki Klash background. The right side of the salmon background (where the water stops in the original one) is mirrored from parts of the left side. There are edits to hide the stone and the wooden shed, I admit.
krokodyl.bsky.social
The backgrounds for Kabuki Klash and the Last Blade 2 (graveyard) are horizontally flipped and cropped as well. Last Blade 1 is only cropped.
bsky.app/profile/krok...
krokodyl.bsky.social
The ending for Secret of the Four Winds also uses stolen assets: Last Blade - Moriya stage and Last Blade 2 - Graveyard stage.
The foreground trees are from Far East of Eden: Kabuki Klash (Hudson, 1995) and the cityscape from a random gif from at least 2017.
krokodyl.bsky.social
Sorry, not 1:1. It's horizontally flipped.