Krysidian
@krysidian.bsky.social
240 followers 130 following 170 posts
Occasional Drawings, 3D Artworks and weird stuff. linktr.ee/krysidian F𝚒𝚗𝚊𝚕𝚕𝚢 𝚎𝚌𝚕𝚘𝚜𝚎𝚍, 𝚢𝚎𝚝 𝚜𝚝𝚒𝚕𝚕 𝚜𝚝𝚞𝚌𝚔 𝚒𝚗 𝚊 𝚌𝚑𝚛𝚢𝚜𝚊𝚕𝚒𝚜.
Posts Media Videos Starter Packs
krysidian.bsky.social
It should be more accurate and comes with less overhead Some features could maybe be backported to 4.5

If you want to follow the proposals of compositor assets you can read more about it here
projects.blender.org/blender/blen...

And join the discussion here: devtalk.blender.org/t/compositor...
projects.blender.org
krysidian.bsky.social
#Blender 5.0 is shaping up to be huge with lots of improvments to the compositor so I've been working on a newer version of my Instant Dither Node!

This version of it is actually a node I proposed for Blender's upcoming Essential Compositor Assets.

More modes yet smaller!

#b3d
krysidian.bsky.social
yess, I think mechanics that aren't simply cause and effect but can be chained together in creative but intuitive ways are a great recipe for memorable and addicting gameplay!
krysidian.bsky.social
Yeah the difficulty of measuring it probably comes with the complexity of all things coming together! For platforming, human error gets accounted for with coyote time etc. But also simply visual feedback is a huge help. When paying attention to silksong you can see just how many effects are used
krysidian.bsky.social
Yeah I think having a gripping game mechanic or story are two huge factors!
I think games like Roguelikes encapsulate that oldschool game principle very well. The core game is simple, maybe even short but it's so solid, it keeps you hooked. Also being simple to learn but hard to master is important
krysidian.bsky.social
Working on my old Dithering node again, streamlining it for upcoming #Blender 5.0

Especially now that tiling is possible ever since I think 4.5

Left is colored with a color ramp before the dither, right is colored has been colored after.

#b3d
krysidian.bsky.social
Those 10 years are weighing heavy on me. What an experience. A game I'll never have enough words for to describe.
krysidian.bsky.social
A gut punch within a gut punch. Toby does not hold back
krysidian.bsky.social
Bepis is french it turns out
krysidian.bsky.social
Experimenting with #Blender's Manifold Boolean and their human base meshes to quickly revive and test out an old character concept I've drawn a year ago.
It started as some drawing practice.

It's so fast and easy to just carve things out, sculpt and repeat.

#b3d
krysidian.bsky.social
Working on alternative shading for my Hornet Model that mimicks the in game and cutscene artstyle

Experimenting with #geometrynodes rim lighting for this

Also just stalling the cloak rig...

#hollowknight #Silksong #Hornetfanart #blender #b3d #blender3d
krysidian.bsky.social
A deeper look into the Segmentation of my #Hornet rig
The game has consumed me but I'm working on it!

Using this you can add and adjust joints to any mesh!

This is crucial because I want multiple styles to be an option

#Silksong #b3d #geometrynodes #blender #hollowknight
krysidian.bsky.social
The good kind I hope!
Reposted by Krysidian
neidio.art
My approach on a 2D face rig.
A Thread.🧵 (╹ڡ╹ )
#art #techart #blender3d #indiedev
krysidian.bsky.social
For once it's actually truly, Silksong Tomorrow

So here's my current progress on the Hornet rig
Working on optional segmentation, and using SMIRK for the face so it can be freely adjusted

This 3D model will get multiple options for styles

#b3d #blender #geometrynodes #Silksong
krysidian.bsky.social
yess I definitely need to animate more. Been occupying myself with so much technical stuff it's been ages since I did so :'D
krysidian.bsky.social
Even though I can't finish this before #Silksong takes over my life I made some nice progress on the eyes.

They are 3D now and using some new SMIRK features I'm working on. So when I release this I will also release the new version of my #geometrynodes tool

#b3d #blender
krysidian.bsky.social
what a dream come true!
krysidian.bsky.social
Is the end result a high poly sculpt/multiresolution or how did you achive such sharp creases? :O
krysidian.bsky.social
Now for the real pain begins, rigging...

#b3d #blender #Silksong