linktr.ee/krysidian
F𝚒𝚗𝚊𝚕𝚕𝚢 𝚎𝚌𝚕𝚘𝚜𝚎𝚍,
𝚢𝚎𝚝 𝚜𝚝𝚒𝚕𝚕 𝚜𝚝𝚞𝚌𝚔 𝚒𝚗 𝚊 𝚌𝚑𝚛𝚢𝚜𝚊𝚕𝚒𝚜.
Use a regular mesh or make use of #GreasePencil!
My FREE tool SMIRK for #Blender 4.4+ is finally out
Use #geometrynodes to generate a 3D mouth from a drawing and animate it Frame by Frame
Based on EdwardUrena's DFF
#b3d
So when I release the 4.5 update for SMIRK I'll also release the Hornet Rig with it!
#b3d #blender #Silksong #Hornet #silksongfanart #geometrynodes
So when I release the 4.5 update for SMIRK I'll also release the Hornet Rig with it!
#b3d #blender #Silksong #Hornet #silksongfanart #geometrynodes
currently working on a few that are taking some time
Adaptive Subdiv + Cutout Mesh
Combined you can basically fake booleans and cut a hole without using the shader
And it's faster/more stable than boolean!
#b3d #blender #geometrynodes #greasepencil
currently working on a few that are taking some time
Adaptive Subdiv + Cutout Mesh
Combined you can basically fake booleans and cut a hole without using the shader
And it's faster/more stable than boolean!
#b3d #blender #geometrynodes #greasepencil
The rig should be flexible enough to recreate some of the in-game sprites and cut-scene animations.
Especially when animating to camera
#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart
The rig should be flexible enough to recreate some of the in-game sprites and cut-scene animations.
Especially when animating to camera
#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart
Coming Soon!
#b3d #blender #Silksong #hornet #hollowknight
Coming Soon!
#b3d #blender #Silksong #hornet #hollowknight
Folds, waviness and shape can be tweaked and even animated procedurally!
Still working on the Cloak and face even more so I will show more soon
#Silksong #b3d #blender #hollowknight #silksongfanart
Folds, waviness and shape can be tweaked and even animated procedurally!
Still working on the Cloak and face even more so I will show more soon
#Silksong #b3d #blender #hollowknight #silksongfanart
I'm experimenting with some procedural generation to give more control over the folds
(And I finally finished most of the game so I can actually start working on this again)
#b3d #Silksong #silksongfanart #blender
I'm experimenting with some procedural generation to give more control over the folds
(And I finally finished most of the game so I can actually start working on this again)
#b3d #Silksong #silksongfanart #blender
This version of it is actually a node I proposed for Blender's upcoming Essential Compositor Assets.
More modes yet smaller!
#b3d
It started as some drawing practice.
It's so fast and easy to just carve things out, sculpt and repeat.
#b3d
It started as some drawing practice.
It's so fast and easy to just carve things out, sculpt and repeat.
#b3d
Experimenting with #geometrynodes rim lighting for this
Also just stalling the cloak rig...
#hollowknight #Silksong #Hornetfanart #blender #b3d #blender3d
Experimenting with #geometrynodes rim lighting for this
Also just stalling the cloak rig...
#hollowknight #Silksong #Hornetfanart #blender #b3d #blender3d
The game has consumed me but I'm working on it!
Using this you can add and adjust joints to any mesh!
This is crucial because I want multiple styles to be an option
#Silksong #b3d #geometrynodes #blender #hollowknight
The game has consumed me but I'm working on it!
Using this you can add and adjust joints to any mesh!
This is crucial because I want multiple styles to be an option
#Silksong #b3d #geometrynodes #blender #hollowknight
So here's my current progress on the Hornet rig
Working on optional segmentation, and using SMIRK for the face so it can be freely adjusted
This 3D model will get multiple options for styles
#b3d #blender #geometrynodes #Silksong
So here's my current progress on the Hornet rig
Working on optional segmentation, and using SMIRK for the face so it can be freely adjusted
This 3D model will get multiple options for styles
#b3d #blender #geometrynodes #Silksong
They are 3D now and using some new SMIRK features I'm working on. So when I release this I will also release the new version of my #geometrynodes tool
#b3d #blender
They are 3D now and using some new SMIRK features I'm working on. So when I release this I will also release the new version of my #geometrynodes tool
#b3d #blender