Krysidian
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krysidian.bsky.social
Krysidian
@krysidian.bsky.social
Occasional Drawings, 3D Artworks and weird stuff.

linktr.ee/krysidian

F𝚒𝚗𝚊𝚕𝚕𝚢 𝚎𝚌𝚕𝚘𝚜𝚎𝚍,
𝚢𝚎𝚝 𝚜𝚝𝚒𝚕𝚕 𝚜𝚝𝚞𝚌𝚔 𝚒𝚗 𝚊 𝚌𝚑𝚛𝚢𝚜𝚊𝚕𝚒𝚜.
ᴳᴬᴿᴬᴹᴬᵎ
November 9, 2025 at 11:37 PM
I love Pact with God! This fits so well. Absolutely crazy visuals
November 9, 2025 at 9:04 PM
Sold his soul for maximum coolness
November 4, 2025 at 5:45 PM
Thank you! Rim lighting is my jam
October 27, 2025 at 10:24 PM
This might actually be intended behavior. It's a defense mechanism the default cube evolved over the last few versions
October 26, 2025 at 8:54 PM
Thank you!
October 18, 2025 at 3:26 PM
It should be more accurate and comes with less overhead Some features could maybe be backported to 4.5

If you want to follow the proposals of compositor assets you can read more about it here
projects.blender.org/blender/blen...

And join the discussion here: devtalk.blender.org/t/compositor...
projects.blender.org
October 5, 2025 at 5:49 PM
yess, I think mechanics that aren't simply cause and effect but can be chained together in creative but intuitive ways are a great recipe for memorable and addicting gameplay!
October 2, 2025 at 2:37 PM
Yeah the difficulty of measuring it probably comes with the complexity of all things coming together! For platforming, human error gets accounted for with coyote time etc. But also simply visual feedback is a huge help. When paying attention to silksong you can see just how many effects are used
October 2, 2025 at 2:35 PM
Yeah I think having a gripping game mechanic or story are two huge factors!
I think games like Roguelikes encapsulate that oldschool game principle very well. The core game is simple, maybe even short but it's so solid, it keeps you hooked. Also being simple to learn but hard to master is important
October 2, 2025 at 2:01 PM
A gut punch within a gut punch. Toby does not hold back
September 22, 2025 at 2:32 AM
Thank you!
September 18, 2025 at 12:04 AM