Lazy Eti
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lazyeti.bsky.social
Lazy Eti
@lazyeti.bsky.social
Your friendly neighborhood gamedev,
3D artist, creator of PARADISE MARSH and other game stuff
✨ linktr.ee/LazyEti ✨
Pinned
do NOT speak to me OR my amphibians EVER AGAIN...
#lowpoly
Reposted by Lazy Eti
Two weeks to Angeline Era releasing! Been nervous about the release but very happy that testers are enjoying searching for levels across its overworlds, as well as the bumpslash combat and story!

store.steampowered.com/app/2393920/...
November 25, 2025 at 10:21 PM
Reposted by Lazy Eti
Announcing VISION QUENCH

Fight your way through a sprawling mega dungeon and uncover the truth with up to 3 other players online.

Wishlist now!!!!!! (Link in replies) ⬇️
#screenshotsaturday #gamedev #indiegame
November 22, 2025 at 9:37 PM
This week, I experimented a lot and managed to create god rays for my game. Here's the result of one of the test I did before scraping it in favor of a different approach.
(I got like 95% of the way there but ended up facing issues i couldn't figure out how to solve)
November 15, 2025 at 6:39 PM
Reposted by Lazy Eti
I've added Open Graph meta tags to my website so now link cards should look nice :)
3D Pixel Art Rendering
What I've learned making 3D pixel art in Godot and beyond.
www.davidhol.land
November 22, 2024 at 7:51 AM
Day 6:
- Improved splat painting performances a lot!
- Added brush falloff
- Cleaned up a whole bunch of code
November 7, 2025 at 5:43 PM
Day 4-5:
Spent like 2 full days of trial and errors to find a clean technique to draw paths and remove grass on the terrain.
November 7, 2025 at 5:35 PM
Day 4:
just some code cleanup and refacto
November 7, 2025 at 5:25 PM
Day 3 on my custom terrain editor:
- Added Chunks
- Added instanced grass generation
#gamedev
November 7, 2025 at 5:23 PM
It was super encouraging to manage to get to this point with a fast responsive system with an undo stack in only 2 days of work!
November 7, 2025 at 5:17 PM
Here's one of the first experiment i did when creating on my custom terrain editor! 🖌️
November 7, 2025 at 5:11 PM
Reposted by Lazy Eti
our indie game:

- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
October 29, 2025 at 6:23 PM
getting to write some completely unhinged dialogs for the neighbors was one of my favorite part of the jam
#gamedev #ScreamJam
October 27, 2025 at 2:30 PM
We made a little game for ScreamJam were you gotta scratch lottery tickets to pay for rent. 🎃

unnamedcollective.itch.io/scratch
October 25, 2025 at 9:53 AM
Reposted by Lazy Eti
HYPERBEAT is OUT NOW!
October 22, 2025 at 4:54 PM
Reposted by Lazy Eti
Added more cool interactables!

#gamedev #indiegame
October 20, 2025 at 5:39 PM
Reposted by Lazy Eti
Here's Archery, Badminton, and 100meters.

I made this in 4 weeks. Handled everything from code to character design, from background art to animations to gameplay. It was a promotional sports game for a big advertising agency.
August 13, 2025 at 7:18 AM
Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!
October 13, 2025 at 7:14 PM
Once again, we're making a game for halloween with the boys
October 13, 2025 at 6:52 PM
Reposted by Lazy Eti
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

🔗 www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph
October 3, 2025 at 3:19 PM
Today, I obliterated the mood during a Steam Workshop by asking if there was any plans on adopting a more egalitarian revenue share system to make it more sustainable for small studios 💀
September 23, 2025 at 7:16 PM
Reposted by Lazy Eti
As a game inspired by Treasure games, Candy Rangers takes cues from Sin and Punishment's attention splitting mechanics, making you manage a team of characters while they're split apart
#candyrangers
September 22, 2025 at 7:25 PM
This was after exactly 2 months after the first commit:
That day, i spent 30 min prototyping if enemies on the surface of the stage is fun. Spoiler alert: It is!
#gamedev
September 16, 2025 at 9:42 PM
So after a month and a half, I managed to finish the basic implementation of a main menu, map, transition, save and settings system.
#gamedev #indiegame
September 12, 2025 at 11:19 PM
Proto ~ week 3: Decided that the game's art direction will steer towards astrology starting with the redesign of the gameplay Ui
September 10, 2025 at 4:30 PM
proto ~3 weeks in:
Experiments with the scoring/reward system
September 9, 2025 at 8:27 PM