Crimson Cloud Interactive
banner
linkedpersonas.bsky.social
Crimson Cloud Interactive
@linkedpersonas.bsky.social
Developer of the upcoming 8-bit, retro SideScroller 'JailBreak'.
Updated version of 'JailBreak' fixes previously addressed issues: Being locked out of doors, getting stuck into walls while getting killed by zombies (happens to the best of us), and some other issues.
Play JailBreak today, for free! #GameDev #Indie #Retro
crimson-cloud.itch.io/jailbreak
JailBreak by Crimson_Cloud
Escape the Brutal Prison in this Epic Series of Trials.
crimson-cloud.itch.io
November 4, 2025 at 8:22 PM
Shout-out to my brother, 'Zmilla' for livestreaming my game 'JailBreak', give Zmilla a thumbs-up and give JailBreak a try, for free on Itch.io. Released October 31, 2025
www.twitch.tv/videos/26077...
#GameDev #GameDevelopment #Indie.
Twitch
Twitch is the world
www.twitch.tv
November 3, 2025 at 8:05 PM
My first game is now officially up on Itch.io.
I had a fun time putting it together, so make sure to go and give it a try. It's for free, but if you want you can chip in. Give 'JailBreak' a spin!
crimson-cloud.itch.io/jailbreak
#Godot #GameDev #Indie #GameDevelopment #VideoGames #Retro
JailBreak by Crimson_Cloud
Escape the Brutal Prison in this Epic Series of Trials.
crimson-cloud.itch.io
October 31, 2025 at 6:32 PM
Cover art of my upcoming game 'JailBreak'. Design is by AceArchitect
October 31, 2025 at 1:26 PM
Did my first ‘3D’ Pumpkin carving. First time doing it in this style. Admittedly impressed with my first attempt at doing such. Was fun! #Halloween #Holiday #TrickorTreat
October 30, 2025 at 9:35 PM
Day 150/150. I did it! Finished the LAST thing I had to do and RIGHT at 12. Yea, there's probably some glitches and some things that needed fixing, that's a given, but I gotta say...after finishing this up, I feel a HUGE load off my chest. Expect a playable release by Halloween! #GameDev #Indie
October 29, 2025 at 4:04 AM
Day 149/150. Happy to say: I'm finally done with the game! 😃The only thing that remains are quick fixes, sfx, and transitions, but for the most part, it's playable from beginning to end. I'll write more on this in a separate post, but for now, I got a whole day to fill in the blanks #Gamedev #indie
October 27, 2025 at 10:49 PM
Day 147/150. Alright, almost done with the game guys ^-^
October 26, 2025 at 3:37 AM
GameDevvers weren't joking when they said 50% of GameDevving is bug-fixing. 😵‍💫
I thought I could be the chosen one who avoids Bugs, but haha, NOPE! We all float down here. 🎈🎈
Yes we use floating point numbers down here. (Stephen King is on my timeline).
October 25, 2025 at 9:35 PM
144/150. Wow, like 5 days left. Ain't got time for no GLITCHES 😤
October 23, 2025 at 1:05 AM
Y’know, I’m honestly kind of let down by the protests. They promised me commies, anarchists, terrorists, and satanists, but all I got was freedom-loving Amuricans. 🫡
October 19, 2025 at 8:40 PM
Day 139/150. Well the days fast approaching. I might not be able to get all the things I want implemented in the game, but believe me I'm trying. I've been pretty much glued to my PC all week, so tomorrow will be an off day.
I want to enjoy the autumn rain 🍂🌧️☂️
Also #NoKings #GameDev #Godot #indie
October 18, 2025 at 3:07 AM
135/150. I'm actually confident I can finish this game on time! 😶 That's a win. It's coming together folks. I'm hesitant to share progress as of now though. I don't like revealing too much too soon 🤫
October 14, 2025 at 2:16 AM
Day 133/150. All rooms are done being designed! Happy with that, now to do all the fun stuff in between. Was at the project nonstop these past 5-6 days, going to take a break tomorrow and plan ahead to wrap this up
October 12, 2025 at 3:21 AM
Day 131/150. Still at it. Getting some design done before working the quirky stuff in between. I'm really happy with how the 'Utility Room' came out. Will be a quick puzzle. Wrong answer = ZAP!
October 10, 2025 at 2:20 AM
Day 128/150. I’m hitting that fabled ‘crunch’ period. At this shit all day now. Time to reintroduce caffeine.
#GameDev #Godot #Indie
October 7, 2025 at 4:01 AM
Day 125/150. Updates are slow, but progress fortunately isn't. Worked the security camera's and screen transitions. Much more to be completed in the coming days. Getting caught by Camera's is an instant game over, btw. Was working the Game Over screen too ironically.
October 4, 2025 at 12:12 AM
Day 121/150. Working the intro into the game. Like straight outta an NES title. Keeping it simple, cause the clock is ticking. Yes, my superficial, self-imposed clock is ticking. #GameDev #Godot #8bit
September 30, 2025 at 1:55 AM
@noobde.bsky.social I could totally see Geralt from The Witcher make an appearance as a guest character
September 28, 2025 at 8:35 PM
Day 118/150. Finalized the Main menu screen. Some little touch-ups and the game opens up fully centered to the screen. Not a giant change, but the game's name is no longer 'Unday'. I figured the 'surreal' psychological horror is incompatible with my new simple idea, so its now called 'JailBreak'.
September 26, 2025 at 4:38 PM
Day 116/150: Don't worry, I didn't give up, but I WILL let up on daily updates cause somedays...there isn't much to show lol. I'm starting work towards the main game now and apply the mechanics I already have rather than spend weeks making new ones. And yes, I did go back to the 150 timeframe.
September 24, 2025 at 4:34 PM
Day 112/125: Haven't posted any updates in two days. Reason being there's some health related stuff, inflammation related. Let's just say GameDev, my project getting f*cked, and shit not working doesn't HELP inflammation, so I took a break. Still devoted to ending this. Gonna trim A LOT though.
September 20, 2025 at 5:17 PM
Day 109/125. Alright got a little intro title, pixelated and all, before it transitions to the main screen. Got two sizing dimensions to work, so that's cool. Keeping REAL simple now.
September 17, 2025 at 4:43 PM
108/125: F**ked up my enemies AI code 😅 Damn I hate this. At this rate I'm only gonna spend like a day designing the level.
September 17, 2025 at 1:53 AM
Day 107/125: Still tidying up the AI, after this it should be smooth sailing.
September 16, 2025 at 2:23 AM