Louis Bavoil
@louisbavoil.bsky.social
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Graphics DevTech Engineer at NVIDIA
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Louis Bavoil
@louisbavoil.bsky.social
· May 15
Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog
The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...
developer.nvidia.com
Louis Bavoil
@louisbavoil.bsky.social
· May 15
Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
developer.nvidia.com
Reposted by Louis Bavoil