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Louis Bavoil
@louisbavoil.bsky.social
98 followers 36 following 2 posts
Graphics DevTech Engineer at NVIDIA
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Louis Bavoil @louisbavoil.bsky.social · May 15
New blog post: developer.nvidia.com/blog/path-tr...
Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog
The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...
developer.nvidia.com
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louisbavoil.bsky.social
Louis Bavoil @louisbavoil.bsky.social · May 15
New blog post: developer.nvidia.com/blog/path-tr...
Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
developer.nvidia.com
14 65
Reposted by Louis Bavoil
acmarrs.bsky.social
Adam Marrs @acmarrs.bsky.social · Apr 16
Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...
Path Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
www.nvidia.com
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