Adam Marrs
@acmarrs.bsky.social
1.4K followers
87 following
35 posts
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Posts
Media
Videos
Starter Packs
Pinned
Reposted by Adam Marrs
Reposted by Adam Marrs
Louis Bavoil
@louisbavoil.bsky.social
· May 15
Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
developer.nvidia.com
Reposted by Adam Marrs
Louis Bavoil
@louisbavoil.bsky.social
· May 15
Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog
The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...
developer.nvidia.com
Adam Marrs
@acmarrs.bsky.social
· May 14
Adam Marrs
@acmarrs.bsky.social
· Apr 28
Adam Marrs
@acmarrs.bsky.social
· Mar 27
Adam Marrs
@acmarrs.bsky.social
· Mar 27
Adam Marrs
@acmarrs.bsky.social
· Mar 27
Adam Marrs
@acmarrs.bsky.social
· Mar 22
Adam Marrs
@acmarrs.bsky.social
· Mar 19