Very well deserved! As I’ve said, I love how alive the world feels. In addition to the “obvious” 😉 next steps, I’d love to see further enhancements to characters - specifically in facial animation and eyes.
Looking forward to seeing how the engine evolves!
December 14, 2025 at 1:27 AM
Very well deserved! As I’ve said, I love how alive the world feels. In addition to the “obvious” 😉 next steps, I’d love to see further enhancements to characters - specifically in facial animation and eyes.
Also, congrats and great job with AC Shadows! I’m happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what I’ve been wanting to see in (more) games since the first release of RTXGI! 🥳
March 27, 2025 at 5:59 PM
Also, congrats and great job with AC Shadows! I’m happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what I’ve been wanting to see in (more) games since the first release of RTXGI! 🥳
Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. I’ll look into it and post the correct link as soon as it’s available.
March 27, 2025 at 5:59 PM
Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. I’ll look into it and post the correct link as soon as it’s available.