MaTheRaptor โ™€๐Ÿœซ ๐Ÿณ๏ธโ€๐ŸŒˆ
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matheraptor.bsky.social
MaTheRaptor โ™€๐Ÿœซ ๐Ÿณ๏ธโ€๐ŸŒˆ
@matheraptor.bsky.social
๐Ÿ‡ฎ๐Ÿ‡น Sono una dinosaura. L'ultima della mia specie. Non ho futuro. Me ne sto a casa perchรฉ se esco, mi catturano e chiudono in uno zoo.
Pinned
Fate finta che non ci sono
February 5, 2026 at 5:23 AM
Now, the company's child heiress and her security entourage are heading back from the ship to Manila Hotel via helo, to catch a corporate flight to Haneda. Tired, salty, but we got the job done without a "shady deal." Tokyo by morning. Peace out, Manila. ๐Ÿš๐Ÿ’จ
February 3, 2026 at 11:44 AM
The "Servers" the suits wanted are out of the way. Weโ€™re prioritizing the "Humanitarian DLC" first. Ethics > Efficiency. If you see the A9805 Diego Marea in port tomorrow morning in Manila port, know that itโ€™s carrying the high-nutrient rice we fought for. #gamedev #humanitarian
February 3, 2026 at 11:44 AM
Currently offshore Manila. The main fleet got tangled in bureaucratic red tape (looking at you, Board of Peace ๐Ÿ™„), so weโ€™re doing a "hot-fix" in the middle of the sea. Moving 50 tons of humanitarian food from a freighter to a smaller supply ship to ensure it actually reaches the people tonight.
February 3, 2026 at 11:44 AM
#writingcommunity #gamedev
Sometimes, the "World Building" gets a little too real.

Ideas get traction and intermingle. Scenarios get a life of their own, and throw you off your intended course of action.

I'm officially not writing this story anymore because it's writing itself.

[follows]
February 3, 2026 at 11:44 AM
I hate the world, right now.

Is it just me? Am I just an isolated sad peasant and most other people are getting along just fine?
February 3, 2026 at 8:23 AM
I don't know for sure, but it seems you're getting some sort of enjoyment from interacting with me.
For whatever reason, it's fine with me.
February 2, 2026 at 11:47 PM
you're making it worse by showing how little you actually care.
But what's intriguing to me is how you keep investing your time replying to me just to show how little you care.
February 2, 2026 at 10:59 PM
Ah, connazionale!
February 2, 2026 at 7:12 PM
I'm doing meh.
Weekend was meh.
Creative ideas are coalescing on a planet-sized real-time RTSRPG. Brainstorming codebase right now. Vanilla Javascript, NWjs.
February 2, 2026 at 6:38 PM
Oh well. Do you usually enjoy being the butt of a joke?
February 2, 2026 at 4:51 PM
The problem is, what I think is a fun and engaging game loop, I'm not too sure is also what others think.
February 2, 2026 at 11:30 AM
So, you're not italian?
February 2, 2026 at 10:58 AM
So, I don't understand. Are you italian or not?
February 2, 2026 at 10:55 AM
io pure, ma digitali (videogame/sim)
February 2, 2026 at 10:54 AM
io sto progettando.

Ma intendi che nessuno offre posti di lavoro in gamedev?
February 2, 2026 at 10:34 AM
italian*?
February 2, 2026 at 10:34 AM
My direct response to your statement.
February 2, 2026 at 10:19 AM
I haven't touched code for 2 months and I now feel like a cast away
February 2, 2026 at 10:17 AM
I want yo prove you wrong
February 2, 2026 at 10:16 AM
Why, though?
February 2, 2026 at 10:16 AM
As in a successful one?
February 2, 2026 at 10:15 AM
Because they really wanted to like your game but you made it impossible for them to like it, and it took them that many hours to realise it.
February 2, 2026 at 10:14 AM
Reposted by MaTheRaptor โ™€๐Ÿœซ ๐Ÿณ๏ธโ€๐ŸŒˆ
This means I don't need to add map markers and way points right?
--
#indiegamedev #jrpg #godot
February 2, 2026 at 9:02 AM
I love you
February 2, 2026 at 10:12 AM