Ali ✦
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yoctosphere.bsky.social
Ali ✦
@yoctosphere.bsky.social
Graphic Artist/Game Dev
✦.✦ I'm making pearlessential!

It's an isometric, JRPG-inspired, exploration game. All about a rather peculiar exam.

💫 s.team/a/3163190/
📺 http://youtube.com/@Alkaliii
🔗 https://discord.gg/UZ3DCZXmr9

🇨🇦
Pinned
What's up #PitchYaGame!

I'm working on pearlessential, an exploration-focused #JRPG made in #godot

⚙️ Find gear and skills
✨ and assemble your perfect strategy
🗺️ while exploring an isometric Euphoria

Wishlist? s.team/a/3163190/
#indiegamedev
Working on a new overworld ability, I think I need to tweak it a bit. Maybe add a restriction or two also... What do you think?
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#indiegamedev #jrpg #godot
February 5, 2026 at 1:34 PM
Reposted by Ali ✦
じょちょ
February 5, 2026 at 12:13 AM
This means I don't need to add map markers and way points right?
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#indiegamedev #jrpg #godot
February 2, 2026 at 9:02 AM
Reposted by Ali ✦
please know when I use the ✨ emoji, I do not mean anything to do with AI. they stole my emoji from me.
January 30, 2026 at 6:17 PM
I've been stumbling into a lot of bugs lately. I think a suspicious actor has infiltrated my codebase...
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#screenshotsaturday #indiegamedev #jrpg
January 31, 2026 at 11:18 PM
Gotta tweak the encounters to have variable detection heights lol
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#indiegamedev #jrpg #godot
January 29, 2026 at 11:55 PM
Reposted by Ali ✦
SYSTEM ALERT: #TurnBasedThursday engaged! 🎉 Official host protocol activating.

#GameDev / #IndieDev: Initiate upload sequence. Share your turn-based games, demos, and links in the replies.

Players and fans: Execute support functions. Like, repost, and wishlist. Help some indies succeed!
January 29, 2026 at 1:01 PM
January 29, 2026 at 11:28 AM
January 26, 2026 at 10:05 AM
Reposted by Ali ✦
We are thrilled to officially host this week’s #TurnBasedThursday! 🎉

🛠️ #GameDev / #IndieDev - drop your turn-based games below and use the hashtag!

🎮 Fans - like, RT, and discover your next obsession in the replies 👇

RPGs, tactics, strategy, all welcome!
January 22, 2026 at 1:05 PM
Now that saving and loading works (+ some other data management features) the title screen has some actual utility, yippee
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#godot #indiegamedev #JRPG
January 21, 2026 at 9:49 AM
Reposted by Ali ✦
Fountain area update :)
January 18, 2026 at 1:44 AM
Mmm, love it when my code works, I need to tweak the double confirmation module though...
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#godot #jrpg #indiegamedev
January 19, 2026 at 9:09 AM
Reposted by Ali ✦
I guess if you take the most polished stuff I have and put it all together, you get this.

Still, this is just prototyping and fooling around in the engine. I don't know if it precisely represents the "future" of the project.

#RPGProject #Gamedev #Godot
January 18, 2026 at 7:28 AM
Getting some work on done on UI for the save and load system, just gotta work out a few bugs...
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#indiegamedev #screenshotsaturday #godot
January 18, 2026 at 12:17 AM
Reposted by Ali ✦
January 16, 2026 at 2:43 PM
Just add that feature you've been thinking about. It's not scope creep, you wanted to add it from the beginning anyway. Don't worry about the roadmap, everyone does this all the time. It won't hurt.
January 16, 2026 at 10:51 AM
Saving and loading is tricky. I got most of the basics down but I can't help but worry lol.
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#indiegamedev #godot #jrpg
January 15, 2026 at 2:08 PM
Hi #PortfolioDay

I make games and vector art ✦.✦
January 14, 2026 at 2:04 PM
feels kinda magical to have the dialogue system talk to the game beyond filling the box.
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#indiegamedev #jrpg #godot
January 12, 2026 at 2:05 PM
January 10, 2026 at 12:47 PM
Reposted by Ali ✦
We're excited to officially host this week's #TurnBasedThursday!

Devs: Reply with your #TurnBased game, screenshots / videos and Steam link

Let's all support each other by ❤️ 🔁 and adding to your wishlists. Thanks!

#indiegames #gamedev #indiedev
January 8, 2026 at 11:01 AM
generic isekai town looking ass walls
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#indiegamedev #rpg #jrpg
January 7, 2026 at 11:09 PM
hmm... I don't remember telling it to do that
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#gamedev #rpg #godot
January 7, 2026 at 2:48 AM
Reposted by Ali ✦
ぽやしみ
January 4, 2026 at 4:50 PM