mdylantk
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mdylantk.bsky.social
mdylantk
@mdylantk.bsky.social
Photography | Dev | Gamer
(A silly cat from 1991)
I do a bit of everything as long as I have the will and resources to do so.
Pinned
I have not been too active on social media lately, but here are links to archives of my old work:

DA: www.deviantart.com/mdylantk
Tumblr: www.tumblr.com/magerymishaps
Instagram: www.instagram.com/mdylantk/

I have other socials, but these have the majority of my art.
Meow decided to take a break on a test project and look at my old one and got overwhelmed with the work to convert to the style I been liking. Also a lot of old stuff I was using for prototyping is still in use somewhat. I can do it, but some thing would need to be reordered. The old approach
October 13, 2025 at 10:41 PM
Well I finish the stuff I wanted to do on that side project (except for the clean up and some minor things), so I could focus on other stuff again. The issue is what meow.
September 26, 2025 at 10:21 PM
Person A: "Your house is haunted."
Person B: "Nah, it is full of cats. They just do not like strangers."
September 26, 2025 at 9:08 PM
"One says salting the water of boiling pasta dose nothing, but I as boiling pasta in salted or salt water improves its taste." -Meow
September 26, 2025 at 5:29 PM
Meow it is hot today. It hard to focus on anything mew.
September 25, 2025 at 8:17 PM
Truth is that I have not been in a math mood for a bit. Maybe if I had space to physically map thing out, then I may be able to focus more. I keep overthinking things, but they are pretty simple. Debugging on the other hand sometimes throw me off too much since I do not have any visual debugging
September 8, 2025 at 12:46 AM
The other day I went and made an abstract togglable class in JS just to see what I could put together and see if it could show how to maintain the state of something.

In short, I do not think it be much use except maybe where one not spending time designing a system.
August 29, 2025 at 6:43 AM
Meow still slowly working on that project. Just a little more until it is the same (well better) and then I'll need to clean up the framework and decide to expand on that project or go back to Godot. (even though I can export Godot project to the web, I kind of like having a lighter framework)
August 26, 2025 at 12:15 AM
Random: (In Godot) I normally dislike the idea of one big event bus autoload. Originally I broke up into dedicated handlers before noticing I do not even need to depend on autoloads.

So my insane idea is using resources as event bus(es). As long as a dedicated tres file is created, then
August 22, 2025 at 12:20 AM
Random: I tend to be good at befriending animals meow or at least not wild ones.
August 15, 2025 at 2:08 AM
Random: I notice the Point class may be the biggest class due to it acting like a vector. Also since it not a primitive type, I have to take extra care of how it is passed and modified. I modify the set function to take a point. I guess I could try to force it to act like a primitive, but there are
August 15, 2025 at 1:12 AM
"Meows into the void."
August 14, 2025 at 5:51 AM
meow my old Minecraft skin though my ears are hidden at this angle. I have not really been playing much lately, but I decoded to try to keep a vanilla world to try out the new stuff. I do admit mods spoiled me, but I just want a world that could last a while.

yeah random
August 14, 2025 at 1:54 AM
Meow
August 9, 2025 at 1:50 AM
Truth is I kind of want to get back to Godot, but also I kind of like not having to worry too much about cleaning up my project code. Also I could work on it via mobile if I feel like spaming github or decided to make a local server to edit and push locally. I mean I could work on godot on my
August 8, 2025 at 5:56 PM
Phantom cat: When you think a cat is laying on you, but there is no cat (or the cat left a while ago).
August 8, 2025 at 1:53 AM
Random: A character that was a robot that was integrated into a blank brain originally for test to simulate the brain. After the tests, it was then intergayed into a network to be used to replicate it to vaild bodied (machines that hand handle the brain logic and dummy biologocal bodies with the
August 8, 2025 at 1:48 AM
I do dislike noy being able to finish an implantation of an idea. Well I decided to make a notify_scene signal so the scene object won't need the scene intetface fepm the acess handler for basic functionality like tiggering destruction of it self. I could make a dedicated signal for each case, but
August 8, 2025 at 1:13 AM
I decided to try out Outer Worlds earlier this week and I been distracted with it moew. I can understand why one would go for the peace route, but I just want to see the board crash and burn meow meow. Beside that I am enjoying it, but I am a simple cat that enjoys a lot.
August 6, 2025 at 11:07 AM
Idk why but I was thinking about a game where stay cats come visit, though treated them my result in a lot of furry friends. Probably would need to add the option to manage that.

Also in dwarf fortress, I like having cats and letting them invade the fortress. One time I was able to get a necro
July 28, 2025 at 9:58 PM
Well the cord to my pc to monitor died so i may be without a pc for a bit.

I wonder if I should add a more complex object ref handling than just a map of id and the object ref. The design ment to be overriden, but designing it could be nice too.

The idea is map of class name and array of object
July 28, 2025 at 9:46 PM
Meow
July 27, 2025 at 3:07 PM
Me flirting: Meoow : 3
July 27, 2025 at 1:55 AM
Last few days been hot and stressful meow felt like I spend my free time napping.
July 26, 2025 at 11:54 PM
Well I notice I may want to make a handler of what I guess are events. Certain objects may need to know about systems they represent. I could have these systems as global, but I am trying not to depend on that.

I did create an event object and have the scene add its scenes event object to it.
July 25, 2025 at 1:28 AM