mdylantk
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mdylantk.bsky.social
mdylantk
@mdylantk.bsky.social
Photography | Dev | Gamer
(A silly cat from 1991)
I do a bit of everything as long as I have the will and resources to do so.
and independent feature while the other one contain the actual game (dependent?) content organized loosely base on how the runtime scene tree looked. Some files seems like they do not follow this rule, but I would need to clean up things to be sure.
October 13, 2025 at 10:41 PM
the code relocated. A lot of the others was being update or just need a ref change from the autoload to a shared resource. Meow but there still a lot of clean up. So much files of old attempts of organizing the logic flow. Also I split the directory up into two major branches. One for bases
October 13, 2025 at 10:41 PM
depends on the global scope too much and gave a little too much power to resources in some cases. I wanted to use groups to tell the gui to queue up a message, but the part that was call it was a resource because it contain ref to a node to manage. Luckly i think this is the only one that need
October 13, 2025 at 10:41 PM
long as it is not heavily salted dish that is meow. I still rather have homemade since it still lacks that one taste I cannot describe.
September 26, 2025 at 5:38 PM
Truth is I always seem to be craving homemade pasta (but I hate rolling and trying to cut it with a knife) and boiling dried pasted in a pot with more than a dash of salt (maybe a tsp or two) make it easier to eat plain than salting it afterwards. Which means dishes made should also taste good as
September 26, 2025 at 5:38 PM
for this project and well I could create some, but that also need math and debugging and could make things harder to debug if I mess up someplace meow.
September 8, 2025 at 12:46 AM
pass 2-3 function to it and then be done. Well the functions pass still need to made correctly meow.
August 29, 2025 at 6:43 AM
It also provide the functions on, off, and toggle. The toggle state id private with a getter and setter. The setter just make sure the correct functions are called.

Yeah random nonsence. I rather subclass it to something with more structure, but I like it since one who not use to js classes could
August 29, 2025 at 6:43 AM
It just a container that takes an inital state of the toggle, a on function, an off function, and a init function. All three function could return true to stop the toggle object from setting the state. They all pass the ref of rhe toggle that calls it since the 'this' keyword won't reflect it
August 29, 2025 at 6:43 AM
(Okay the player character case is a bad example. Also objects and ref counted could be used if the handler/spawner/parent of the node assigns it or provides it).
August 22, 2025 at 6:21 AM
tree like system. The ideal of branching back to the root(global) for instances just feels dirty meow. Yeah my though process is odd.
August 22, 2025 at 12:42 AM
I do admit it a bit of extra work for a system not meant to be reused, but I try to design things that can be used between projects. Also my paranoia with circle dependences got the better of me a while back so I started using middlemen like objects for cross communicating between branches of a
August 22, 2025 at 12:42 AM
before use. I do not find this to be an issue since I usually have a main scene or a game autoload that load any resources that is needed for the lifetime of the game. There are other issue, but they would be the same with the autoload event bus meow. Yeah more of my nonsense.
August 22, 2025 at 12:20 AM
it can be assigned to any object that needs it. By setting up the setter, one can handle dynamic cases (such as a character player owner changing if one want event per player instead of batching it together).

Also may need a null check in some cases and a node or scene to load the resource in first
August 22, 2025 at 12:20 AM
Meow good luck but what happen? Also I think shampoo taste worst ugh idk when I tasted it, but I had memories of rinsing that taste out of my mouth.
August 15, 2025 at 1:52 AM