This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
www.youtube.com/watch?v=7ZwE...
www.youtube.com/watch?v=7ZwE...
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
Both of those should migrate automatically, so shouldn't require any action in most cases.
Both of those should migrate automatically, so shouldn't require any action in most cases.
github.com/godot-jolt/g...
#GodotEngine
github.com/godot-jolt/g...
#GodotEngine
If you're able to, I'd appreciate if you reported this as an issue to Godot's GitHub repository, ideally with a minimal repro project as well.
If you're able to, I'd appreciate if you reported this as an issue to Godot's GitHub repository, ideally with a minimal repro project as well.
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
Still neat to see it mentioned though!
Still neat to see it mentioned though!
You can always compare against Godot Physics instead.
You can always compare against Godot Physics instead.
What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
github.com/godotengine/...
#GodotEngine
github.com/godotengine/...
#GodotEngine
Congratulations on all the success with PGRC in general. I've been meaning to pick it up and try it for myself. I was a big fan of both JellyCar and Where's My Water back in the day.
Congratulations on all the success with PGRC in general. I've been meaning to pick it up and try it for myself. I was a big fan of both JellyCar and Where's My Water back in the day.
I'm a little bit curious what version of Godot Jolt you ended up shipping with, if you happen to know?
I'm a little bit curious what version of Godot Jolt you ended up shipping with, if you happen to know?