Mikael Hermansson
Mikael Hermansson
@mikael.hermansson.io
πŸ‡ΈπŸ‡ͺ Developer at W4 Games, working on #GodotEngine. Creator of the Godot Jolt extension. Previously at Frostbite, Avalanche and others.
Reposted by Mikael Hermansson
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 5:43 PM
Reposted by Mikael Hermansson
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
A strand based hair simulation running on GPU
YouTube video by Jorrit Rouwe
youtu.be
January 10, 2026 at 9:08 PM
Reposted by Mikael Hermansson
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community πŸ’™

www.youtube.com/watch?v=7ZwE...
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
www.youtube.com
November 7, 2025 at 4:03 PM
Reposted by Mikael Hermansson
#GodotEngine 4.5 has finally arrived! πŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
GodotΒ 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game β€” we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Having once tried to implement hot-reloading for MSVC, by hijacking the jump thunks used by their incremental linking, static variables was indeed what (pretty quickly) made me throw in the towel, so I'm glad it seems to be as messy as I imagined it would be.
March 19, 2025 at 9:20 AM
Note that since the extension now has to live alongside the built-in Jolt module in Godot 4.4, I've renamed both the engine and the project settings category, to hopefully make things less ambiguous.

Both of those should migrate automatically, so shouldn't require any action in most cases.
March 10, 2025 at 6:26 PM
For anyone still in need of the few extra features that weren't carried over to Godot 4.4's built-in Jolt module, or who might still be using Godot 4.3, version 0.15.0 of the extension is out now, which brings with it some bug fixes as well.

github.com/godot-jolt/g...

#GodotEngine
March 10, 2025 at 6:26 PM
There might be some explanation for needing that, but odd discrepancies between the two physics engines like that should generally be considered bugs, so should still be reported.
March 8, 2025 at 9:34 PM
I haven't tried it myself, but it does sound like a bug of some sort.

If you're able to, I'd appreciate if you reported this as an issue to Godot's GitHub repository, ideally with a minimal repro project as well.
March 8, 2025 at 6:05 PM
Not detected in what way? When listening to the body_entered signals of either body?
March 4, 2025 at 7:29 PM
Reposted by Mikael Hermansson
#GodotEngine 4.4 is finally here! πŸš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
GodotΒ 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
If you're able to construct some kind of repro for it (even if it's not 100% reproducible) it would be great if you reported this issue on Godot's GitHub.
February 19, 2025 at 2:23 AM
It took a Brackeys video for me to realize that I had messed up the packaging of the now three months old release of Godot Jolt, resulting in it ending up in the root project folder when installed from the editor, as opposed to the addons folder. 🫠

Still neat to see it mentioned though!
Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine
February 10, 2025 at 2:09 AM
You'll likely run into problems when running the current release of the extension in Godot 4.4, as there are class name collisions between the two implementations. I need to put out a new release that is explicitly compatible with Godot 4.4.

You can always compare against Godot Physics instead.
January 18, 2025 at 3:59 PM
They should in theory be largely the same, but I submitted a couple of scary optimizations for the Godot module over the holidays that seem to have caused some regressions, so keep an eye out for any issues.
January 18, 2025 at 3:12 PM
I'm not involved in those decisions myself, but assuming everything goes well with Jolt then it will most likely become the default, and Godot's own 3D physics engine would be deprecated some time after that.
December 11, 2024 at 11:51 PM
I haven't taken the time to profile them both side-by-side, but I wouldn't expect a massive difference. The GDExtension bindings didn't add that much overhead last I checked.

What might matter is the compiler used, as Clang seemed to do better at optimizing Jolt, whereas Godot compiles with GCC.
December 11, 2024 at 5:00 PM
It definitely wouldn't have gotten to this point without the help from @jrouwe.bsky.social, so a big thank you for his continued support.

Also, thank you to everyone who took the time to try out the Godot Jolt extension these past two years, especially the ones who reported issues.
December 11, 2024 at 2:39 PM
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine.

github.com/godotengine/...

#GodotEngine
Add Jolt Physics as an alternative 3D physics engine by mihe Β· Pull Request #99895 Β· godotengine/godot
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
github.com
December 11, 2024 at 2:39 PM
Fair enough! πŸ™‚ It's almost certainly 0.12.0 then.

Congratulations on all the success with PGRC in general. I've been meaning to pick it up and try it for myself. I was a big fan of both JellyCar and Where's My Water back in the day.
November 21, 2024 at 3:49 PM
Congratulations! It seems like the perfect title for something like the Steam Deck.

I'm a little bit curious what version of Godot Jolt you ended up shipping with, if you happen to know?
November 21, 2024 at 2:53 PM
Don't forget @jrouwe.bsky.social as well. πŸ™‚ The work that happens on the extension side is very much dwarfed by his work on the Jolt side of things, often to accommodate for the Godot extension.
November 4, 2024 at 5:12 PM
Reposted by Mikael Hermansson
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...
November 3, 2024 at 9:26 PM