Jorrit Rouwe
@jrouwe.bsky.social
480 followers 40 following 8 posts
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
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jrouwe.bsky.social
The tree consisting of 2047 rods runs in about 0.4 ms on my i9-12900H. The multi threading of this single instance could be made better. If I simulate 20 of these trees at the same time then it does achieve better parallelism and the time per instance is about 0.1 ms.
jrouwe.bsky.social
Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.
jrouwe.bsky.social
Jolt Physics v5.3.0 is out! Release notes are here: github.com/jrouwe/JoltP... (Video is from a new test that validates cross platform character determinism)
jrouwe.bsky.social
The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here:
github.com/jrouwe/JoltP...
jrouwe.bsky.social
The Jolt Physics samples now run natively on Linux (using Vulkan).
jrouwe.bsky.social
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...