Jorrit Rouwe
jrouwe.bsky.social
Jorrit Rouwe
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Reposted by Jorrit Rouwe
Early prototype of a real-time, physics-driven car deformation system built in Godot on top of Jolt Physics.
All deformation is computed at runtime (no pre-baked damage), and it runs in real time on older mobile hardware.
Video: youtu.be/5Msbd0XtCsg
January 22, 2026 at 1:17 AM
Reposted by Jorrit Rouwe
I should mention this is made with #Godot (4.5 will probably ship on 4.6) and will be my 3rd commercial release using @godotengine.org after Parking Garage Rally Circuit and Replicube!
Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store 🤣

(physics-based precision driving in a mini open world mega furniture store)

Please help spread the word and ☆WISHLIST ON STEAM☆
s.team/a/4135570
January 17, 2026 at 9:56 PM
A sneak peak of what I've been working on: A strand based hair system for Jolt Physics (WIP): youtu.be/Rl19G0c003o
A strand based hair simulation running on GPU
YouTube video by Jorrit Rouwe
youtu.be
January 10, 2026 at 9:08 PM
Reposted by Jorrit Rouwe
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...
Release 5.4.0 · jrouwe/JoltPhysics
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
github.com
September 27, 2025 at 12:33 PM
Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.
May 5, 2025 at 8:08 PM
Jolt Physics v5.3.0 is out! Release notes are here: github.com/jrouwe/JoltP... (Video is from a new test that validates cross platform character determinism)
March 15, 2025 at 9:40 PM
The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here:
github.com/jrouwe/JoltP...
January 3, 2025 at 3:04 PM
The Jolt Physics samples now run natively on Linux (using Vulkan).
December 29, 2024 at 3:05 PM
Reposted by Jorrit Rouwe
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine.

github.com/godotengine/...

#GodotEngine
Add Jolt Physics as an alternative 3D physics engine by mihe · Pull Request #99895 · godotengine/godot
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
github.com
December 11, 2024 at 2:39 PM
JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at github.com/jrouwe/JoltP...
November 3, 2024 at 9:26 PM