Mila Pavlin - Accessibility Game Dev
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missfire.bsky.social
Mila Pavlin - Accessibility Game Dev
@missfire.bsky.social
1.6K followers 400 following 480 posts
Director, UX Design at Wizards of the Coast #WotCStaff. Previous:Zenimax Online Studios - Design Director UX, and accessibility for Monolith Productions on Wonder Woman - UX Lead, God of War Ragnarok. Opinions expressed are my own.
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I'm really enjoying my time in Yotie. The game improves on everything that GoT did. Thank you for such a wonderful experience. Plus the lofi music mode is really fun.
Ghost of Yotie has arrived. I am so excited to play. Let's platinum this game! #ghostofyotie
Reposted by Mila Pavlin - Accessibility Game Dev
One of the best weekends I've ever had! @wizards_magic MagicCon ATL was such a W!

The community is one of the best! 2026 is going to be a great year for us!
@thormungandr.com @ashsaidhi.bsky.social @thepresidentnoir.com

PICS & VIDS soon!
#mtg #MagicConATL
Sourdough practice continues. The latest loaf looks even better than the last
I am so excited to announce that I am joining the Wizards of the Coast team as UX Design Director for Magic The Gathering (Arena)
This is my last one before I start my new job Monday.
Attempt three. This one had less salt and a tighter structure. I still think I can do better, but it cut cleanly and has a nice bounce to the bread (good structure)
Big news for me will be incoming on Monday. Looking forward to new beginnings.
My sister mailed me a new hat. Do you think I could make this work as formal wear? Or is this business casual?
Look at how fluffy this bread is! Omg!!
Okay attempt number two turned out way better. I got the cold proofing down and the folding and shaping dialed in. This looks yum!
Thanks! I got a very good starter from my sister so feel lucky
We are going to have a slice with lunch. Looking forward to it
When you are waiting for your next job to start after a long unemployment there is only one thing to do... Learn a new skill. Today I am learning how to make sourdough
If you are in the accessibility space you likely know that the EAA is rolling out and will likely impact any game with communication or micro transactions. Get ahead of this and make your games more accessible today. igda-gasig.org/what-and-why...
Demystifying EAA & GPSR - IGDA Game Accessibility SIG
Guide to how the European Accessibility Act and the General Product Safety Regulations apply to videogames and the wider games industry
igda-gasig.org
Reposted by Mila Pavlin - Accessibility Game Dev
Ready for some magic with the budz!
twitch.tv/stevesaylor/
Really cool to see high contrast in FC 26! Excellent work
Sorry to hear you are having trouble with that puzzle. The earlier games are lacking in some of the puzzle adjustments we added for Ragnarok. Since I'm no longer with SMS, I am unable to assist with fixing it personally.
So glad that the Access Controller is opening up more ways to play the previous titles. The importance of developing accessibility in games is highlighted more today than ever. We should all be developing accessibility into the base games however, since accessibility by design is more approachable.
I’m a disabled player finally playing God of War III. I remastered on PS5 thanks to the Access Controller. I couldn’t play when it first came out due to lack of accessibility.
To all my friends and former coworkers who are impacted by the massive layoffs... stay strong, stay positive, and be supportive.

You are valuable, you are talented, you are worth it.

Hold each other up, respect each other, and lend a hand whenever you can.

We are stronger TOGETHER.
My only wish is that there was more attention to accessibility features. I would have suggested adding some navigation assist, text to speech and a high contrast mode, please.