Mobile Last
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mobilelast.bsky.social
Mobile Last
@mobilelast.bsky.social
🎮Spare-time solo game dev.

Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best.
🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa

Feedback welcome. Thanks!
Pinned
Hanaa 0.9.0 released!
The experimental #TurnBased #Racing #IndieGame now has an in-game video tutorial, better driver visuals, QoL upgrades, and more.

Try it for free and let me know what you think!
Windows build and full details on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
A proper propeller-head: the harder you push, the wilder it spins.

#IndieDev #3D #Modeling #Blender #Substance
November 27, 2025 at 9:25 PM
Reposted by Mobile Last
Its the final #wishlistwednesday before my tiny narrative game about living with #longcovid launches on steam.

Launching Monday for $1.99.
#indiegamedev #gamedev #indiegame #chronicfatigue

store.steampowered.com/app/4109440/...

Made with the support of deaf and disability arts Festival
It's Not You, It's M.E on Steam
A short narrative point-and-click about living with limited energy — and how even the smallest tasks can feel impossible.
store.steampowered.com
November 26, 2025 at 10:04 PM
#Devlog 25. The release ended up being a bit rushed, and a bunch of things I hoped to finish didn’t make it in. But as New Kids on the Block wisely stated already back in 1990: step by step. www.youtube.com/watch?v=GDED...

#IndieDev #GameDev
mobilelast.itch.io/hanaa/devlog...
Step by Step
YouTube video by New Kids On The Block - Topic
www.youtube.com
November 24, 2025 at 8:22 PM
Hanaa 0.9.0 released!
The experimental #TurnBased #Racing #IndieGame now has an in-game video tutorial, better driver visuals, QoL upgrades, and more.

Try it for free and let me know what you think!
Windows build and full details on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
November 22, 2025 at 12:17 PM
Reposted by Mobile Last
Good Morning 😀! Time for a new #screenshotsaturday
Time to check on the progress of all these great #indiegames
1⃣Like and Retweet this thread
2⃣Add your own #indiegame
3⃣Like and Comment on your fav game
4⃣Winner is the most liked #indiegame
#gamedev #IndieDev #indiegamedev
a blue cup with lucas and friends written above it
ALT: a blue cup with lucas and friends written above it
media.tenor.com
November 22, 2025 at 7:37 AM
Reposted by Mobile Last
Otto's Basketball Game's v0.9 is now playable on Itchio! Help me get this to a v1.0 by giving it a try and leaving a comment here on Bsky (reply or dm) or on Itch!

ottoojala.itch.io/ottos-basket...

I made hours' worth of last minute changes, so hopefully I didn't totally break it :--)

#gamedev
November 21, 2025 at 3:33 PM
Reposted by Mobile Last
November 22, 2025 at 11:55 AM
Added bloody bull horns for a primal touch and some rage-push energy. Also realized I’ve used subdivision surface on almost every model this year. #GameDev #3D #Art #Blender #Substance
November 21, 2025 at 4:47 PM
I gave the drivers a Mad-Max-style hedgehog helmet, which finally gave me a real reason to experiment with #Blender’s geometry nodes. Still plenty of practice needed, but at least there’s a result to show.
#3DArt #Substance #Unity3D #GameDevelopment
November 19, 2025 at 8:51 PM
#Devlog 24! Not much to write this week, but a bit more to show. And while grabbing screenshots, I accidentally ended up making a new #trailer from a fresh perspective. #GameDev #IndieGame
mobilelast.itch.io/hanaa/devlog...
November 17, 2025 at 8:18 PM
It was a cold weekend, so one racer clearly needed a #beanie. And since I ended up spending that entire weekend #modeling driver heads when I should’ve been resting off my flu, I might as well share some #WIP shots of the results. #Blender #Substance
November 16, 2025 at 10:56 PM
Hello, #ScreenshotSaturday — meet the first batch of modular drivers! They’re now much more distinguishable, which will be important later on. Since they're mostly seen from behind, I started by focusing on the helmets.

Got ideas for decorations? I’m all ears!
#GameDev #IndieGame #3d
November 15, 2025 at 1:19 PM
Been working on modular head models, and hopefully I’ll have something to show soon. Along the way, I accidentally mixed the new head’s materials with the old model... with some pretty #creepy results. #IndieGame #GameDev
November 14, 2025 at 3:27 PM
Reposted by Mobile Last
We’re honored to host this week’s #TurnBasedThursday!

Drop your most creative turn-based screens in the receptacle below.

Are you a turn-based game fan?
Then 💬comment, ❤️like and 🔁retweet all these great games inside this post and support indie devs!
November 13, 2025 at 3:52 PM
#Devlog 23! Lots of moving parts this week — and conveniently, GIFs decided to stop working on Itch. Since I never manage to find the devlog thread when posting anyway, I’ll just keep sharing these here from now on. #SoloDev #Itch #IndieDev
mobilelast.itch.io/hanaa/devlog...
November 10, 2025 at 7:53 PM
The concept of turn-based racing feels exotic to many, so I need a clever way to explain it — “clever” being probably the hardest part. Seemed like a good time to put my #ScreenshotSaturday menu background series to use. Still need to figure out some better content, though.
#IndieGame #GameDev
November 8, 2025 at 12:11 PM
Dynamic obstacles can cause everything from hilarious #glitches to complete game freezes. I’ll have to be careful with these traps, though some deadlocks will probably still slip through. Well, that’s what demo versions are for.
#GameDesign #IndieDev #GameDevelopment
November 7, 2025 at 7:55 PM
Reposted by Mobile Last
It's #PitchYaGame today, a worldwide hashtag showcase of all kinds of indie video games:

🎮 pitchyagame.com

If you're making a #TurnBased game, reply with a *link* to your pitch post.

🚨 Gamers, click in and support promising games with a like, retweet, or wishlist! 🙌
November 7, 2025 at 5:00 PM
One of the first prototypes of dynamic obstacles to spice up future tracks. More distractions are on the way, and if you’ve got ideas for similar obstacles, I’d love to hear them.
#Physics #TurnBasedThursday #IndieGame #GameDev #Glitch
November 6, 2025 at 2:55 PM
Couldn’t make progress on the menu today thanks to video playback issues, so I did some texturing instead. The driver’s washed-out pumpkin tone and blank stare capture the true spirit of the day after Halloween.

#ScreenshotSaturday #GameDev #IndieGame #Substance
November 1, 2025 at 10:54 PM
Reposted by Mobile Last
We are excited to host this week's official #TurnBasedThursday thread!

#gamedevs & #indiedevs— drop your turn-based beauties below and don't forget to use the hashtag!

#turnbased game fans —❤️,💬 and 🔁these amazing projects.🙏

Let’s make the algorithm take its turn too. 😎

#indiegamedev
October 30, 2025 at 9:30 AM
#Modeling a new, more customizable driver head. After a few hours of aimless experimenting, I’ve ended up with something that looks oddly familiar. But I have no idea from where.
#Blender #3D #GameDev #WIP
October 29, 2025 at 7:48 PM
It was a productive week, as you can see in #Devlog 21. Next up: modeling driver heads. Let’s see if they turn out even half as handsome as William Luttgen.
#ItchIo #IndieDev #GameDevelopment

mobilelast.itch.io/hanaa/devlog...
October 27, 2025 at 2:54 PM
The projector can now play 8mm cinefilm too, or at least something that vaguely resembles it. I can’t include too many videos, though, to stay under Itch’s 1GB size limit. (And the #squirrel wasn’t too keen on being filmed either.)

#ScreenshotSaturday #GameDev #IndieGame #Video
October 25, 2025 at 11:41 AM
Version 0.8.0 of Hanaa, the experimental #TurnBased #Racing #IndieGame, is live!

This update brings a bunch of UI/UX improvements to make the experience smoother and more intuitive.

Grab the free Windows build and see what’s new on #ItchIo:
mobilelast.itch.io/hanaa/devlog...

#GameDev #GameRelease
October 24, 2025 at 3:50 PM