People’s reaction to some engineering fiasco: People’s reaction to some engineering fiasco when the author is trans and/or nonbinary and/or plural: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
December 16, 2025 at 3:44 PM
People’s reaction to some engineering fiasco: People’s reaction to some engineering fiasco when the author is trans and/or nonbinary and/or plural: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
as much as I love performing I could never be a touring musician my throat is just way too volatile and it's the difference between having a decent singing voice and sounding like spongebob smoking a pack
December 15, 2025 at 9:01 PM
as much as I love performing I could never be a touring musician my throat is just way too volatile and it's the difference between having a decent singing voice and sounding like spongebob smoking a pack
Hmmm the eternal question… scene graph, renderer, and collision are all conceptually tied up since they rely on the same spatial structures. But having all those in the same crate is not ideal… I mean there’s a reason why game engines tend to just be blobs of code and not neatly packaged libraries
December 11, 2025 at 4:59 PM
Hmmm the eternal question… scene graph, renderer, and collision are all conceptually tied up since they rely on the same spatial structures. But having all those in the same crate is not ideal… I mean there’s a reason why game engines tend to just be blobs of code and not neatly packaged libraries
I’m going to write a new renderer in Rust I want to try a retained scene graph approach rather than the command-driven approach used in my Odin renderer and frankly I also just wanna write more Rust
December 11, 2025 at 4:40 PM
I’m going to write a new renderer in Rust I want to try a retained scene graph approach rather than the command-driven approach used in my Odin renderer and frankly I also just wanna write more Rust