Start a free plan: https://go.multiplayer.app/
*(Wait Time For Screenshot, of course)
*(Wait Time For Screenshot, of course)
This comparison highlights where each excels, and where @multiplayer.app is the only tool that provides full-stack data and cross-team collaboration capabilities out of the box
Check it out ➡️ medium.com/javascript-i...
This comparison highlights where each excels, and where @multiplayer.app is the only tool that provides full-stack data and cross-team collaboration capabilities out of the box
Check it out ➡️ medium.com/javascript-i...
✔️ Full-stack data
✔️ AI-ready
✔️ Multiple recording modes and install options
Full article: www.multiplayer.app/session-reco...
✔️ Full-stack data
✔️ AI-ready
✔️ Multiple recording modes and install options
Full article: www.multiplayer.app/session-reco...
Good thing Multiplayer caught it all: from the bug hatching to the suspicious logs hiding in the vents.
Good thing Multiplayer caught it all: from the bug hatching to the suspicious logs hiding in the vents.
That’s why we’re excited to see Tom joining this LeadDev panel with speakers from Cloudflare, GitLab, and Databricks.
That’s why we’re excited to see Tom joining this LeadDev panel with speakers from Cloudflare, GitLab, and Databricks.
... and why end-to-end context is becoming essential for modern engineering teams. 🙌
Only a few show you "why"
@multiplayer.app is the only tool that offers full-stack data and cross-team collaboration out of the box
See how it compares with LogRocket, Sentry, Datadog and FullStory
Read: medium.com/javascript-i...
... and why end-to-end context is becoming essential for modern engineering teams. 🙌
Teams adopt microservices for autonomy and scale, but unless the debugging workflow evolves with the architecture, you end up with more tools, more friction, and less clarity.
Teams adopt microservices for autonomy and scale, but unless the debugging workflow evolves with the architecture, you end up with more tools, more friction, and less clarity.
But modern distributed systems require more: you need immediate, surgical and complete visibility *across your stack* to fully understand system behavior.
Where traditional replay tools fall short (especially when debugging issues or reconstructing user journeys across systems) is exactly why we built Multiplayer the way we did.
For engineering teams that need deeper visibility there's Multiplayer.
dev.to/rohan_rajpal...
Where traditional replay tools fall short (especially when debugging issues or reconstructing user journeys across systems) is exactly why we built Multiplayer the way we did.
Multiplayer captures everything: frontend actions, backend traces, request/response from those hard-to-reach middle layers.👇
Multiplayer captures everything: frontend actions, backend traces, request/response from those hard-to-reach middle layers.👇
➡️ shorten the path from “it’s broken” to “we know why”
➡️ improve issue reporting with richer context
➡️ eliminate the marathon of back-and-forth that slows teams down
Internal tools don’t get the same love as customer-facing products, but the pain of debugging them is just as real.
➡️ shorten the path from “it’s broken” to “we know why”
➡️ improve issue reporting with richer context
➡️ eliminate the marathon of back-and-forth that slows teams down
They record everything: every click, every scroll, every user. And leave you digging through hours of noise to find a single clue.
They record everything: every click, every scroll, every user. And leave you digging through hours of noise to find a single clue.
Like a session recorder that actually shows you what happened end-to-end. Just saying. 👀
Like a session recorder that actually shows you what happened end-to-end. Just saying. 👀
You: [silently cries 😭] Sure. How hard can it be to chase down an intermittent error?
If you also have on-call stories like this 👇, it may be time to stop being a “human correlation engine".
You: [silently cries 😭] Sure. How hard can it be to chase down an intermittent error?
If you also have on-call stories like this 👇, it may be time to stop being a “human correlation engine".
If you didn’t catch Faris’ talk at ZurichJS, take this as your invitation to try Multiplayer on your next bug.
@farisaziz12.bsky.social is describing the nightmare that of debugging vague support tickets, with blurry photos, no reproduction steps, and endless back and forth.
If you didn’t catch Faris’ talk at ZurichJS, take this as your invitation to try Multiplayer on your next bug.
That’s the automation paradox and it’s reshaping how we build, debug, and think about software. 🧵
That’s the automation paradox and it’s reshaping how we build, debug, and think about software. 🧵
This breakdown shows how Multiplayer full-stack session recordings + AI dramatically reduce that complexity. 👇
www.youtube.com/watch?v=UA-A...
This breakdown shows how Multiplayer full-stack session recordings + AI dramatically reduce that complexity. 👇
www.youtube.com/watch?v=UA-A...
🫡 We don’t blink.
🫡 We don’t blink.
Thankfully, Multiplayer had the whole thing recorded: every click, trace, payload and header from deep inside the system.👇
Thankfully, Multiplayer had the whole thing recorded: every click, trace, payload and header from deep inside the system.👇
Without the *full stack* context, your AI agents are left guessing, and hallucinations creep in. 👇
Without the *full stack* context, your AI agents are left guessing, and hallucinations creep in. 👇