Multiplayer
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multiplayer.app
Multiplayer
@multiplayer.app
Full-stack context. AI-ready session recordings. Zero repro steps.
Start a free plan: https://go.multiplayer.app/
When Ellen Ripley says “we’ve got a problem,” you know it’s not just a missing semicolon. 👾

Good thing Multiplayer caught it all: from the bug hatching to the suspicious logs hiding in the vents.
December 4, 2025 at 10:02 AM
When you’re chatting with Ada Lovelace from beyond the grave and the app suddenly breaks … you don’t need a séance, you need a full-stack session recording. 😆

Multiplayer captures everything: frontend actions, backend traces, request/response from those hard-to-reach middle layers.👇
November 24, 2025 at 1:45 PM
Eng: There’s a ton of Anodot alerts about a spike in 404s. It looks weird. Can you investigate?

You: [silently cries 😭] Sure. How hard can it be to chase down an intermittent error?

If you also have on-call stories like this 👇, it may be time to stop being a “human correlation engine".
November 17, 2025 at 12:23 PM
Tried cooking up some code with Julia Child and promptly broke the recipe (ahem, application).

Thankfully, Multiplayer had the whole thing recorded: every click, trace, payload and header from deep inside the system.👇
November 11, 2025 at 10:44 AM
Multiplayer transforms the chaos of support tickets. Eliminate manual work, hot potato hand-offs and grepping through log files. 👇
October 31, 2025 at 4:35 PM
Multiplayer removes the anguish from customer support ticketing and bug fixing.

What anguish you ask? This one 👇
October 30, 2025 at 2:08 PM
Just finished a chat with Doc Brown. He kept yelling about the “flux capacitor” but I’m pretty sure it was an error in the code. 😅

It just takes one perfectly captured full stack session recording to figure it all out. 👇
October 22, 2025 at 11:23 AM
How to bring your live system into your AI IDE during MCP demo night.

📅 Tomorrow, Wed, Oct 22 @ 6 PM
📍 MongoDB HQ – New York
October 21, 2025 at 8:08 AM
Pikachu would tell you: “Catch a bug. Not a Pokémon.” … we think.

Turns out Pikachu’s biggest weakness isn’t ground-type attacks. It’s backend latency. I watched the whole thing unfold in the session replay.
October 16, 2025 at 2:15 PM