Graphics programmer
https://twitter.com/nagakagachi
https://github.com/nagakagachi
https://nagakagachi.hatenablog.com/
no HW-Raytracing
夢
no HW-Raytracing
夢
White Box (BP, Material).
Generates smooth gradient maps from shadow-threshold textures using signed distance fields (SDF).
White Box (BP, Material).
Generates smooth gradient maps from shadow-threshold textures using signed distance fields (SDF).
👍🕷️👍
(・∀・)
👍🕷️👍
(・∀・)
github.com/electronicar...
The big items:
* Indirect Draw (GPU driven rasterization)
* AMD FFX Upscaling /Frame Generation
* Variable aliases for shaders (~push constants)
If you want to play around with the FSR stuff, there's a "AMD FSR" technique in the Gigi Browser.
github.com/electronicar...
The big items:
* Indirect Draw (GPU driven rasterization)
* AMD FFX Upscaling /Frame Generation
* Variable aliases for shaders (~push constants)
If you want to play around with the FSR stuff, there's a "AMD FSR" technique in the Gigi Browser.
momentsingraphics.de/SpectralRend...
momentsingraphics.de/SpectralRend...
Probe position correction......
Probe position correction......
Is something like 6x6 sufficient?
Is something like 6x6 sufficient?