press/inquiries : ballionaire [at] proton [dot] me
seattle, wa
♫⃠
then again the opposite of that is resuming inside an object which is freed (engine-side), which can easily happen in godot C#, but like, that is manageable...
then again the opposite of that is resuming inside an object which is freed (engine-side), which can easily happen in godot C#, but like, that is manageable...
Like and subscribe for more "90%" takes that are both pithy and not really accurate
Like and subscribe for more "90%" takes that are both pithy and not really accurate
If you use C# with #nullable enabled you just remove entire swaths of classes of bugs like this with zero effort
If you use C# with #nullable enabled you just remove entire swaths of classes of bugs like this with zero effort
calm
and
0.25s, exponential transition, ease in
on
calm
and
0.25s, exponential transition, ease in
on
1. “I had fun because I got all the upgrades and felt godlike”
2. “My choices felt meaningless because 100%ing the tree is inevitable”
?
1. “I had fun because I got all the upgrades and felt godlike”
2. “My choices felt meaningless because 100%ing the tree is inevitable”
?