Nick`s Spiritum
banner
nicksspiritum.bsky.social
Nick`s Spiritum
@nicksspiritum.bsky.social
Indie Game Dev (Unity) | 3D Artist (Blender & AI Art) on Patreon
I am currently developing a soulslike, a survival horror, and an adults-only game.
Auf zum Spiritum! 🌍

All Links:
https://linktr.ee/NicksSpiritum
The first ShapeKeys for the eyelashes are ready. With them, you can already adjust how long the eyelashes are and how far they are curved and spread. More ShapeKeys will follow.
#indie #gamedev #wip #blender #model #shading #eyelashextensions #texturedhair #shape #form
November 17, 2025 at 3:10 AM
We continue in Blender with the individual hairs. Here is a work in progress with the eyelashes.
#indiegame #indie #gamedev #wip #eyelashextensions #blender #model #shading #texturedhair
November 16, 2025 at 4:25 AM
The foot shader is now complete. Just like the other body shaders, you can change everything from skin color to wrinkles and veins. You can also apply the dynamic wet texture to the surface so that water runs off the feet.
#indie #gamedev #wip #unity #hdrp #foot #nail #nailart #texture #wet
November 11, 2025 at 5:16 AM
The fingernail shader has been improved. You can create natural-looking fingernails or use gradients and image textures to create your own unique nail polish.
#indie #gamedev #wip #unity #hdrp #hand #nail #art #nailart #texture #human #smooth #sunsetlover
November 10, 2025 at 5:17 AM
The hand shader is finished. Here is the front view. All normal maps are activated, which mainly highlight wrinkles and veins. I have already started on the fingernails, but I am still working on the shader.
#indie #gamedev #wip #unity #hdrp #hand #vein #nails #shading
November 9, 2025 at 5:40 AM
The first version of a rain and sweat texture for when people are wet. It works using a particle system that is rendered onto a texture and reused in the shader as a normal map.
#indie #gamedev #wip #unity #hdrp #texture #human #rain #sweat #dynamic #shader
November 8, 2025 at 5:13 AM
Now there are painted lips for every character. You can vary the color, color mixture, and shine of the lips. This works using a gradient, which is adjusted with hue and contrast.
#indie #gamedev #wip #unity #hdrp #texture #human #lipstick #colormixing #shading
November 7, 2025 at 5:26 AM
And this is what happens when you overdo it with the coloring of the veins. Otherwise, you can color 3 different vein textures differently and make them visible in the thinnest areas of the skin.
#indie #gamedev #wip #unity #hdrp #texture #human #vain #bloodsweatandtears #frostedfeelings #colors
November 6, 2025 at 4:57 AM
This is what happens when you activate all normal maps on the face. They mainly create wrinkles and are intended to enhance emotions. This allows me to avoid creating even more bones in the face.
#indie #gamedev #wip #unity #hdrp #texture #human #normals #detailing #skincare
November 5, 2025 at 5:16 AM
Finally, I can create combined RGBA textures. This is very important for circumventing the texture limit in the shader. Instead of only 16 textures, you can theoretically use 64 textures.
#indie #gamedev #wip #unity #hdrp #texture #combine #script #trick
November 4, 2025 at 2:51 AM
Redness is now also possible in Unity using shaders. Simply use factors to determine redness for the chin, nose, eyes, forehead, cheeks, and ears. (It's starting to look like humans 😁)
#indie #gamedev #wip #unity #hdrp #skin #skincare #detailing #red #shaders #shading
November 1, 2025 at 2:41 AM
Currently working on the fine skin details for my characters in the games. This is the first texture to be applied to the characters. With a few more different details, the skin looks realistically varied.
#indie #gamedev #wip #unity #hdrp #skin #skincare #detailing #human
October 31, 2025 at 2:55 AM
Here we have the fingernails. The length and tips can be customized for each figure.
#indiegame #gamedevs #blender #rendering #EEVEE #nail #MORPHO #shapeofdreams
October 30, 2025 at 3:02 AM
Halloween is coming. My character can already feel it 😁
#indie #gamedev #unity #hdrp #wip #human #halloweenlook #facezoom #horror #glowup
October 29, 2025 at 2:17 AM
One last test drive in the mine car. Now with all the techniques. It tilts when accelerating, leans in fast corners, and sparks fly when it tilts. Everything else will be added in the actual game.
#indie #gamedev #unity #scripted #wip #lore #rollercoaster #fullspeed #sparks #tipping #night
October 27, 2025 at 2:47 AM
A better view of the sparks flying when the mine car almost flies off the tracks. From here, you can clearly see that the sparks even create a light near the wheels.
#indie #gamedev #unity #scripted #particle #wip #lore #rollercoaster #fullspeed #drive #HDRP #tipping
October 26, 2025 at 1:47 AM
My human editor for my games is taking shape more and more. Now, various types of facial redness are possible.
#indie #gamedev #human #skin #redness #face #editor #blender #EEVEE
October 25, 2025 at 4:37 PM
Sparks fly more beautifully in the dark, don't they? When the mine car tilts in a curve or accelerates and almost flies off the tracks, sparks fly between the rollers and tracks.
#indie #gamedev #unity #wip #scripted #mine #lore #rollercoaster #sparks #harddrive#letsgo #fullspeed
October 25, 2025 at 1:44 AM
This is where I drew the coat of arms on the cart back then. It is the coat of arms of the noble family that plays a major role in the survival horror game.
#indie #gamedev #draw #painting #art #blender #wip #fastforward
October 24, 2025 at 2:12 AM
A look back—this is what the mine cart for my planned horror survival game in Blender looked like. How do you like it?
#indie #gamedev #blender #b3d #lore #wip #render #EEVEE
October 23, 2025 at 3:49 PM
Caution! Don't fly off the curves 😁.
If the speed of the mine car is high enough in the curves, it will tilt and tip to the side. (But it won't actually fly off 😉)
#indie #gamedev #unity #wip #scripted #mine #lore #drive #spline #rollercoaster #tipping
October 23, 2025 at 2:09 AM