Nick West
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nickwestdev.bsky.social
Nick West
@nickwestdev.bsky.social
What? You can see this? Cool!

I'm a professional UI designer / programmer working on an indie game in my free time. I also do a lot of 3D modeling.

#godot #blender #gamedev #indiedev #art
Pinned
Another repost from when I was working on cutscenes.
The backgrounds (and some of the animations) aren't final.

#godot #blender #gamedev #indiedev
There is 1 piece of middleware still in the game, and I'm working on removing it / implementing the feature myself. No more closed systems. Keep the code where I can see it.
November 25, 2025 at 10:25 PM
New bug: Arcade cabinets restore your health when you exit a minigame. I'm tempted to keep this in.
November 23, 2025 at 9:28 PM
I ran into a weird performance issue. For some reason, the level 1 scene would drop frames, but only after the level was cleared. The source didn't seem to be drawcalls or code. It turns out it was the NPC animation trees. Too many of them run constantly. So now I turn them off when they'e far away.
November 23, 2025 at 4:21 PM
I've been drawing lately. I needed concept art for some NPCs. Normally I draw on paper, but I decided to try using a tablet again. Most of the time I can never get the linework right. But this week I discovered the smooth stroke tool.

...This thing has been here the whole time and no one told me.
November 21, 2025 at 8:15 AM
Frostman's stage was easy. There I said it.
November 20, 2025 at 5:24 PM
Cloudflare outages are just digital snow days.
November 18, 2025 at 1:19 PM
Reposted by Nick West
Don't tap the glass...
BREAK IT!

#godot #gamedev #indiedev
October 29, 2025 at 4:59 PM
Don't tap the glass...
BREAK IT!

#godot #gamedev #indiedev
October 29, 2025 at 4:59 PM
Reposted by Nick West
On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev
October 20, 2025 at 7:26 AM
On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool.

#godot #gamedev #indiedev
October 20, 2025 at 7:26 AM
I kind of went into focus mode and lost track of time. But also, all of the programming for the level 2 mechanics are finished. Soon it will be back to environment and character modeling.
October 18, 2025 at 3:10 AM
Reposted by Nick West
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 11:50 AM
I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings.

#godot #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 11:50 AM
Reposted by Nick West
This unintentional shortcut is still here.
#godot #gamedev #indiedev
October 1, 2025 at 11:14 AM
This unintentional shortcut is still here.
#godot #gamedev #indiedev
October 1, 2025 at 11:14 AM
Reposted by Nick West
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
September 29, 2025 at 11:04 AM
My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports.
#godot #gamedev #indiedev
September 29, 2025 at 11:04 AM
Reposted by Nick West
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
September 26, 2025 at 7:36 AM
Bella from LunarLux!

LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again.
September 26, 2025 at 7:36 AM
Reposted by Nick West
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
September 20, 2025 at 4:37 PM
The place can change but the face remains.
September 21, 2025 at 1:39 AM
When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting.

#godot #gamedev #indiedev #screenshotsaturday
September 20, 2025 at 4:37 PM
Reposted by Nick West
Flowerbox #blender
December 6, 2024 at 4:06 AM
This USB device can perform faster if you connect it to a High-Speed USB 2.0 port. For a list of available ports, click here.
September 19, 2025 at 12:50 AM