Nigel J W
nigeljw.bsky.social
Nigel J W
@nigeljw.bsky.social
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.

My opinions do not represent any of my current or past employers.
Reposted by Nigel J W
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Reposted by Nigel J W
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know 🧵

For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
June 20, 2025 at 2:42 PM
Reposted by Nigel J W
🔔We’re #Hiring! The Forge Interactive is looking for a Graphics Programmer and Technical Artist to join our team!

🌍 Remote-friendly & open to global candidates

🌐 Apply on LinkedIn: The Forge Interactive, Inc.
📧 Or email: [email protected]

#GameDev #GraphicsProgramming #TechnicalArtist #RemoteWork
May 22, 2025 at 7:04 PM
Registered for HPG 2025! Early bird registration ends tomorrow. Thankfully, it is in Copenhagen this year. Hope to see everyone there this year!
May 12, 2025 at 7:31 AM
Reposted by Nigel J W
@blender3d.bsky.social's Vulkan project needs to validate if it can become an official supported backend (not experimental). Blender is requesting feedback on stability, features not working, and troublesome platforms.

devtalk.blender.org/t/vulkan-fee...
Vulkan: Feedback and testing
Hi all, The Vulkan project is getting to a state where we need to validate if it can become an official supported backend (not experimental). Last month effort was spent to make the viewport performa...
devtalk.blender.org
April 15, 2025 at 1:15 PM
Reposted by Nigel J W
My team is hiring. Primarily looking for a SW dev with experience in:

* DX12/DXR graphics engine development.

* Tool development.

Potentially ideal for a game dev looking to make a pivot.

Location may be negotiable.

(Ignore the AI/ML label in the title)
careers.amd.com/careers-home...
Graphics SW Performance Engineer (AI/ ML) in Folsom, California | Advanced Micro Devices, Inc
AMD | Careers Home is hiring a Graphics SW Performance Engineer (AI/ ML) in Folsom, California. Review all of the job details and apply today!
careers.amd.com
April 11, 2025 at 11:58 PM
Reposted by Nigel J W
🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼

⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️

See how it squares up: gpuopen.com/learn/biline...
Bilinear interpolation on a quadrilateral using Barycentric coordinates
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.
gpuopen.com
April 11, 2025 at 3:02 PM
Reposted by Nigel J W
🦕Today we're launching on Product Hunt, where we'd love to score some upvotes! If you have some time available, help us achieve the top spot for today!🦾

www.producthunt.com/posts/evolve...
EVOLVE - Gpu ray-tracing benchmark | Product Hunt
Introducing Evolve: A comprehensive GPU benchmark suite specializing in ray tracing. Measure your GPU's speed and performance across various categories, including ray tracing, energy consumption, and ...
www.producthunt.com
March 25, 2025 at 10:48 AM