The Vulkan Working Group
@vulkan.org
390 followers 180 following 40 posts
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
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vulkan.org
This Sunday is the deadline for submissions to Vulkanised 2026. Submit your title and short abstract today!

Vulkanised 2026 submissions: vulkan.org/events/vulka...
#vulkan #vulkanised #GPU #API
vulkan.org
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan Conformance Test Suite, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions: www.khronos.org/events/xdc-2...

#vulkan #api #KosmicKrisp #XDC #XDC2025
XDC 2025
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
www.khronos.org
Reposted by The Vulkan Working Group
developer.arm.com
Curious how NSS can deliver crisp frames at a fraction of the GPU load in Unreal Engine 5.5? 💻

In this Code-Along + Expert Q&A, we’ll set up @vulkan.org ML emulation, enable the NSS plugin, and visualize ML-powered upscaling in real time on Arm emulation layers.

www.arm.com/resources/we...
vulkan.org
Less than a month before the deadline for Vulkanised submissions passes on Sunday, October 12th. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem.

www.vulkan.org/events/vulka...
#vulkan #api
Reposted by The Vulkan Working Group
Reposted by The Vulkan Working Group
khronos.org
Attend the Khronos Networking Reception—Wed, Aug 13, 6‑9 PM! Sponsored by LunarG, Cesium and NVIDIA.

Connect with Khronos members, enjoy demos, and network informally over refreshments.

RSVP for tickets: www.khronos.org/events/siggr...
#networking #SIGGRAPH2025
vulkan.org
As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news.

www.khronos.org/blog/vulkan-...
#vulkan #api #graphics
Vulkan: Continuing to Forge Ahead
As excitement builds for SIGGRAPH 2025, the Khronos Group is preparing to host its annual Vulkan Birds of a Feather session at SIGGRAPH 2025 on Wednesday, August 13, from 4:30 to 6:00 pm. The BOF is a...
www.khronos.org
vulkan.org
We are excited for next week's SIGGRAPH in Vancouver, Canada! Come see our Birds of a Feather (BOF) session, panels, Forging Forward with Vulkan. Don’t miss your chance to connect with us and the wider developer community.

www.khronos.org/events/siggr...
#SIGGRAPH2025 #vulkan #api
Reposted by The Vulkan Working Group
ceyusa.com
victor @ceyusa.com · Jul 25
let me remind you that we keep track of the
@vulkan.org Video extension developments in

vulkan-video-status.igalia.com

cc: @igalia.com
vulkan.org
Vulkanised 2026 will be held in San Diego in February. If you would like to speak at this premiere event dedicated to Vulkan developers, now is your chance. The call for submissions is open until October 12.

Learn more: vulkan.org/events/vulka...
#vulkan #Vulkanised
Vulkanised 2026 | Vulkan | Cross platform 3D Graphics
Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and h...
vulkan.org
vulkan.org
Today, with the release of version 1.4.321 of the #Vulkan specification, Vulkan Video is once again being expanded for encoding operations with the introduction of the Encode Intra-refresh extension—the second advanced feature extension for encoding.

khr.io/1l7
Reposted by The Vulkan Working Group
shannonin3d.bsky.social
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
shader-slang.bsky.social
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API.

When: July 8th at 8:00am PDT
Learn more and register: shader-slang.org/event/2025/0...
#Slang #Reflections #API
Getting Started with Slang: Reflections API
shader-slang.org
vulkan.org
Vulkanised is coming to San Diego on February 9-11, 2026, and we are pleased to announce the call for submissions is now open until October 12! We are seeking submissions from Vulkan experts eager to share their work.

Learn more: www.vulkan.org/events/vulka...
Reposted by The Vulkan Working Group
khronos.org
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
Reposted by The Vulkan Working Group
saschawillems.bsky.social
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.

This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution.

Download at: vulkan.gpuinfo.org/download.php
Vulkan on gpuinfo.org
Vulkan hardware capability database.
vulkan.gpuinfo.org
vulkan.org
Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely.

Learn more: khr.io/1ky
#vulkan #synchronization #API
Reposted by The Vulkan Working Group
saschawillems.bsky.social
Playing around with #Vulkan @vulkan.org and JoltPhysics. Integrating Jolt was pretty straight-forward (compared to other physics engines). Both in terms of build setup and code. Nice job @jrouwe.bsky.social :)
www.youtube.com/watch?v=1Yc6...
Vulkan and Jolt Physics Engine
YouTube video by Sascha Willems
www.youtube.com
Reposted by The Vulkan Working Group
collabora.com
ICYMI ➡️ Just about 6 weeks after we announced #Vulkan 1.1 conformance, #PanVK is now officially conformant with the #Vulkan 1.2 specification on the Arm Mali-G610 GPU! col.la/pvkcf12 #Panfrost #OpenSource @vulkan.org
PanVK reaches Vulkan 1.2 conformance on Mali-G610
PanVK is now conformont for Vulkan 1.2 on Mali-G610 GPUs.
col.la
vulkan.org
New Vulkan Video Decode VP9 extension! With the release of version 1.4.317 of the Vulkan specification, this set of extensions is being expanded with the introduction of VP9 decoding.

khr.io/1j2
#vulkan #vulkanVideo #video